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Robert Thompson rthompsonj

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@nemotoo
nemotoo / .gitattributes
Last active May 2, 2024 18:33
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
// LoadingScreenManager
// --------------------------------
// built by Martin Nerurkar (http://www.martin.nerurkar.de)
// for Nowhere Prophet (http://www.noprophet.com)
//
// Licensed under GNU General Public License v3.0
// http://www.gnu.org/licenses/gpl-3.0.txt
using UnityEngine;
using UnityEngine.UI;
@jackcarter
jackcarter / slack_delete.py
Last active November 29, 2023 07:03
Delete Slack files older than 30 days. Rewrite of https://gist.github.com/jamescmartinez/909401b19c0f779fc9c1
import requests
import time
import json
token = ''
#Delete files older than this:
ts_to = int(time.time()) - 30 * 24 * 60 * 60
def list_files():
using UnityEngine;
using System.Collections;
public class RoamBetweenPoints : MonoBehaviour {
public Transform[] targets;
public LayerMask groundLayer;
private Transform target;
private NavMeshAgent agent;
@ChemiKhazi
ChemiKhazi / EnumFlagAttribute.cs
Created April 29, 2014 09:59
Unity3d property drawer for automatically making enums flags into mask fields in the inspector.
using UnityEngine;
public class EnumFlagAttribute : PropertyAttribute
{
public string enumName;
public EnumFlagAttribute() {}
public EnumFlagAttribute(string name)
{
@jwreagor
jwreagor / EmacsKeyBinding.dict
Created March 20, 2014 18:41
Global Emacs Key Bindings for OS X
{
/* Keybindings for emacs emulation. Compiled by Jacob Rus.
*
* This is a pretty good set, especially considering that many emacs bindings
* such as C-o, C-a, C-e, C-k, C-y, C-v, C-f, C-b, C-p, C-n, C-t, and
* perhaps a few more, are already built into the system.
*
* BEWARE:
* This file uses the Option key as a meta key. This has the side-effect
* of overriding Mac OS keybindings for the option key, which generally
@MattRix
MattRix / RXDivider.cs
Last active May 1, 2024 18:15
Adds dividers into the inspector. Based on a brilliant idea by Matthew Wegner, see: https://twitter.com/mwegner/status/355147544818495488
//Based on a brilliant idea by Matthew Wegner - https://twitter.com/mwegner/status/355147544818495488
//Code for drawing the base PropertyDrawers is from here: http://forum.unity3d.com/threads/173401-Getting-Default-SerializedProperty-Drawing-within-a-PropertyDrawer?p=1186347&viewfull=1#post1186347
//My implementation is super lazy with magic numbers everywhere! :D
#if UNITY_EDITOR
using System;
using UnityEngine;
using System.Collections.Generic;
using UnityEditor;
@jimbojsb
jimbojsb / gist:1630790
Created January 18, 2012 03:52
Code highlighting for Keynote presentations

Step 0:

Get Homebrew installed on your mac if you don't already have it

Step 1:

Install highlight. "brew install highlight". (This brings down Lua and Boost as well)

Step 2: