After updating pyenv (such as through a brew upgrade), run pyenv rehash to reset the shim routes. Otherwise, you get errors like:
/Users/[USER]/.pyenv/shims/python2: line 21: /usr/local/Cellar/pyenv/1.2.4/libexec/pyenv: No such file or directory
After updating pyenv (such as through a brew upgrade), run pyenv rehash to reset the shim routes. Otherwise, you get errors like:
/Users/[USER]/.pyenv/shims/python2: line 21: /usr/local/Cellar/pyenv/1.2.4/libexec/pyenv: No such file or directory
GameObject. This takes some time during which Unity will hang. The resulting GameObject will be in the same directory as the PLY.GameObject to your scene.Transform component on the GameObject.| # When you receive "warning: null character(s) ignore", there is a null byte hidden number in the source code. | |
| # This is likely the result of creating a file in Visual Studio which defaults to UTF-16LE and trying to read | |
| # it back as UTF8. | |
| # To check text encoding of the file, run the following and retrieve the `charset` | |
| file -I [FILE] | |
| # To convert the file to UTF8 (or any other encoding) | |
| iconv -f [CURRENT_ENCODING] -t UTF8 [FILE] > temp | |
| mv temp [FILE] |
brew install pclbrew info pclcp $(PCL_INSTALL_DIR)/pcl_viewer.app/Contents/MacOS/pcl_viewer /usr/local/binpcl_ply2pcd [INFILE] [OUTFILE]pcl_viewer -use-point-picking [PCD_FILE]| # Run in powershell | |
| (Get-WmiObject -query 'select * from SoftwareLicensingService').OA3xOriginalProductKey |
| extension URL { | |
| static func createDirectory(_ dirName: String) -> URL? { | |
| let fileManager = FileManager.default | |
| if let documentDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first { | |
| let dirPath = documentDirectory.appendingPathComponent(dirName) | |
| if !fileManager.fileExists(atPath: dirPath.path) { | |
| do { | |
| try fileManager.createDirectory(atPath: dirPath.path, | |
| withIntermediateDirectories: true, | |
| attributes: nil) |