Those patches are to convert GameBoy ROM to .pocket
ROM. This allows you to play games from the SD Card on your Analogue Pocket.
Feature like RTC and Link cable seems to be unsupported by the Analogue Pocket in GB Studio mode.
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# Softwrap long lines (and correct for improper kakoune movement behavior) | |
add-highlighter global/softwrap wrap -word -indent | |
define-command goto-center -docstring 'Jump to the center of the view' %{ | |
execute-keys %sh{ | |
echo $kak_window_range $kak_cursor_line | ( | |
read y x h w l | |
num_lines=$((l-y-(h+1)/2)) | |
if [ $num_lines -lt 0 ]; then | |
echo "${num_lines##-}j" | |
elif [ $num_lines -gt 0 ]; then |
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// ==UserScript== | |
// @name itch.io - claim bundle items | |
// @namespace https://raccoon.land/ | |
// @version 1.3 | |
// @description Claims all items from itch bundles | |
// @author Avi Duda | |
// @match https://*.itch.io/* | |
// @icon https://icons.duckduckgo.com/ip2/itch.io.ico | |
// @grant GM.setValue | |
// @grant GM.getValue |
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declare module "obsidian" { | |
interface App { | |
isMobile: boolean; | |
} | |
} | |
// Call this method inside your plugin's `onLoad` function | |
function monkeyPatchConsole(plugin: Plugin) { | |
if (!plugin.app.isMobile) { | |
return; |
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# ------------------------------------------------------------------------- | |
# Nimbus note HTML export to markdown converter | |
# Extract all zip files containing 'note.html' and convert to markdown | |
# | |
# Setup: | |
# 1) install python 3 for your OS | |
# 2) install pandoc https://github.com/jgm/pandoc/releases/tag/2.11.4 | |
# on Windows, the .msi will automatically add pandoc to your $PATH | |
# otherwise add it to your $PATH. | |
# 3) save this script in the directory where your HTML exports were |
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--- | |
title: "Obsidian Sentiment Analysis" | |
author: "Bryan Jenks" | |
date: "2020-10-10" | |
output: html_document | |
--- | |
```{r} | |
require(here) | |
require(jsonlite) |
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// ==UserScript== | |
// @name Activate all Itch.io Bundle downloads | |
// @version 1 | |
// @include https://itch.io/bundle/download/* | |
// @include https://*.itch.io/* | |
// @require https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js | |
// @grant none | |
// ==/UserScript== | |
$(document).ready(function() { |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
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#!/usr/bin/env python3 | |
import logging | |
import os | |
import plistlib | |
import requests | |
import sys | |
import webbrowser | |
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