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Starbeamrainbowlabs
sbrl
A PhD computer science researcher who loves to explore and learn new things.
I frequently administer remote servers over SSH, and need to copy data to my clipboard.
If the text I want to copy all fits on one screen, then I simply select it with my mouse and press CMD-C, which asks relies on m y terminal emulator (xterm2) to throw it to the clipboard.
This isn't practical for larger texts, like when I want to copy the whole contents of a file.
If I had been editing large-file.txt locally, I could easily copy its contents by using the pbcopy command:
Automatic sound profile change on Bluetooth device connect
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Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Hyperlinks (a.k.a. HTML-like anchors) in terminal emulators
[ Update 2020-05-31: I won't be maintaining this page or responding to comments anymore (except for perhaps a few exceptional occasions). ]
Most of the terminal emulators auto-detect when a URL appears onscreen and allow to conveniently open them (e.g. via Ctrl+click or Cmd+click, or the right click menu).
It was, however, not possible until now for arbitrary text to point to URLs, just as on webpages.
Generating Procedural Game Worlds with Wave Function Collapse
Wave Function Collapse (WFC) by @exutumno is a new algorithm that can generate procedural patterns from a sample image. It's especially exciting for game designers, letting us draw our ideas instead of hand coding them. We'll take a look at the kinds of output WFC can produce and the meaning of the algorithm's parameters. Then we'll walk through setting up WFC in javascript and the Unity game engine.
The traditional approach to this sort of output is to hand code algorithms that generate features, and combine them to alter your game map. For example you could sprinkle some trees at random coordinates, draw roads with a brownian motion, and add rooms with a Binary Space Partition. This is powerful but time consuming, and your original vision can someti