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scannerGT / robot.js
Created December 4, 2012 12:08 — forked from fabiopimentel/robot.js
[CAELUM TEAM]Megatron
//FightCode can only understand your robot
//if its class is called Robot
var Robot = function(robot) {
};
Robot.prototype.onIdle = function(ev) {
var robot = ev.robot;
robot.clone();
############################################################
# +------------------------------------------------------+ #
# | Notes | #
# +------------------------------------------------------+ #
############################################################
# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
# If you receive an error when Essentials loads, ensure that:
# - No tabs are present: YAML only allows spaces
# - Indents are correct: YAML hierarchy is based entirely on indentation
# Notifies players with the 'bountyhunters.update-notify' perm
# node when they join the server if a new update is available
# for download. Requires a server reload when changed.
update-notify: true
# Use a MySQL database for bounty and player data.
# Make sure you manually create the specified database.
# Requires a server reload.
my-sql:
# Notifies players with the 'bountyhunters.update-notify' perm
# node when they join the server if a new update is available
# for download. Requires a server reload when changed.
update-notify: true
# Use a MySQL database for bounty and player data.
# Make sure you manually create the specified database.
# Requires a server reload.
my-sql: