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Sergio Casero Hernández sergiocasero

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@rothgar
rothgar / streamyard-tampermonkey.js
Last active December 3, 2021 16:40
Streamyard Keyboard Shortcuts
// ==UserScript==
// @name Streamyard Keyboard Shortcuts
// @namespace http://streamyard.com
// @version 0.1
// @description Simple keyboard shortcuts for streamyard
// @author justinleegarrison@gmail.com
// @match https://streamyard.com/*
// @grant none
// @run-at document-end
// ==/UserScript==
public Object evaluate(float fraction, Object startValue, Object endValue) {
int startInt = (Integer) startValue;
float startA = ((startInt >> 24) & 0xff) / 255.0f;
float startR = ((startInt >> 16) & 0xff) / 255.0f;
float startG = ((startInt >> 8) & 0xff) / 255.0f;
float startB = ( startInt & 0xff) / 255.0f;
int endInt = (Integer) endValue;
float endA = ((endInt >> 24) & 0xff) / 255.0f;
float endR = ((endInt >> 16) & 0xff) / 255.0f;
@karlrwjohnson
karlrwjohnson / kotlin-js-spa.md
Created September 1, 2019 18:51
Customizing Kotlin/JS's Webpack configuration

This is mostly notes to myself in case I ever do this again.

So, I've been doing a lot of frontend development in Typescript/React, but I'm also interested in Kotlin. I'm a full-stack engineer, so the idea of making a whole application in the same language appeals to me. (I'm aware that backend development in NodeJS exists, but I'm a fan of strict typing.)

So I've been exploring Kotlin's JS backend support.

So anyways, here's how my project is set up right now:

@FireZenk
FireZenk / gzip.kts
Last active November 22, 2018 15:09 — forked from sgdan/gzip.kts
Kotlin code to compress/uncompress a string with gzip
import java.io.ByteArrayOutputStream
import java.io.File
import java.nio.charset.StandardCharsets.UTF_8
import java.util.zip.GZIPInputStream
import java.util.zip.GZIPOutputStream
fun String.gzip(): ByteArray {
val bos = ByteArrayOutputStream()
GZIPOutputStream(bos).bufferedWriter(UTF_8).use { it.write(this) }
return bos.toByteArray()
@raulraja
raulraja / Tagless.kt
Last active January 20, 2020 15:53
Tagless in Kotlin with Arrow and manual DI
import arrow.Kind
import arrow.core.Option
import arrow.core.Try
import arrow.core.functor
import arrow.effects.IO
import arrow.effects.fix
import arrow.effects.functor
import arrow.typeclasses.Functor
/* algebras */
@mgdiez
mgdiez / RxGoogleAddressProvider.java
Last active November 6, 2017 15:07
Rx Geocoder
public interface AddressProvider {
int MAX_RESULTS = 1;
Observable<Map<String, String>> getRealAddressList(TripLocation... locationIds);
String getImmediateRealAddress(TripLocation tripLocation);
Observable<String> getRealAddress(TripLocation tripLocation);
}
@alexellis
alexellis / timelapse.md
Created March 9, 2017 08:48 — forked from porjo/timelapse.md
ffmpeg time-lapse

Convert sequence of JPEG images to MP4 video

ffmpeg -r 24 -pattern_type glob -i '*.JPG' -i DSC_%04d.JPG -s hd1080 -vcodec libx264 timelapse.mp4

  • -r 24 - output frame rate
  • -pattern_type glob -i '*.JPG' - all JPG files in the current directory
  • -i DSC_%04d.JPG - e.g. DSC_0397.JPG
  • -s hd1080 - 1920x1080 resolution

Slower, better quality

@alxsimo
alxsimo / RxFirebaseRemoteConfig.java
Last active December 15, 2016 16:42
[Rx] RxFirebaseRemoteConfig
package com.milanuncios.milanunciosandroid.common.remoteconfig;
import com.alexsimo.toolbelt.optional.Optional;
import com.google.firebase.remoteconfig.FirebaseRemoteConfig;
import com.google.firebase.remoteconfig.FirebaseRemoteConfigSettings;
import com.milanuncios.milanunciosandroid.BuildConfig;
import java.util.Map;
import rx.AsyncEmitter;
import rx.Observable;
@sczerwinski
sczerwinski / MaterialColor.kt
Created July 22, 2016 14:04
Material Design colors palette in Kotlin
package pl.info.czerwinski
enum class MaterialColor(val tones: Map<Int, Int> = emptyMap(), val accentTones: Map<Int, Int> = emptyMap(), val singleColor: Int? = null) {
RED(
tones = mapOf(
50 to 0xFFEBEE,
100 to 0xFFCDD2,
200 to 0xEF9A9A,
300 to 0xE57373,
400 to 0xEF5350,
@mlynch
mlynch / cordova-plugin-guide.md
Last active February 3, 2023 00:21
Cordova Plugin Developer Guide

Cordova Plugin Development Guide (iOS and Android)

Version: 0.0.1 updated 7/1/2016

Cordova Plugins are the magic that enable our mobile web app content to access the full power of Native SDKs underneath, but through clean JavaScript APIs that work the same across all platforms we target.

Building Cordova plugins is scary for many Cordova and Ionic developers, but it doesn't have to be. This simple guide walks through the what, when, why, and how of Cordova plugin development for iOS and Android.

Introduction