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@dmlary
dmlary / main.rs
Last active June 23, 2024 07:51
minimal example of adding a custom render pipeline in bevy 0.11
/// minimal example of adding a custom render pipeline in bevy 0.11.
///
/// When this example runs, you should only see a blue screen. There are no
/// vertex buffers, or anything else in this example. Effectively it is
/// shader-toy written in bevy.
///
/// This revision adds a post-processing node to the RenderGraph to
/// execute the shader. Thanks to @Jasmine on the bevy discord for
/// suggesting I take a second look at the bevy post-processing example
///
@HAliss
HAliss / CurveDissolve.shader
Last active June 7, 2022 17:26
Creates a monochromatic texture with color values from a given animation curve
Shader "Custom/CurveDissolve"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Noise("Noise", 2D) = "white" {}
_CurveTexture("Curve texture", 2D) = "white" {}
_Cutoff("Cutoff", Range(0,1)) = 0
_Glossiness ("Smoothness", Range(0,1)) = 0.5
@GammaGames
GammaGames / hue.py
Last active July 25, 2022 01:43
kano wand + phillips hue
from kano_wand.kano_wand import Shop, Wand, PATTERN
from qhue import Bridge
import moosegesture as mg
import time
import random
import math
class GestureWand(Wand):
def post_connect(self):
self.gestures = {
using System.Reflection;
using UnityEditor;
using UnityEngine;
[InitializeOnLoad]
public class EditorCameraSpeed
: EditorWindow {
[MenuItem("Tools/Camera Speed &S")]
public static void CameraSpeed() {
var window = GetWindow<EditorCameraSpeed>();
@hjertnes
hjertnes / doom.txt
Created April 6, 2018 08:28
Doom Emacs Cheatsheet
SPC
SPC: find file
, switch buffer
. browse files
: MX
; EX
< switch buffer
` eval
u universal arg
x pop up scratch
@LotteMakesStuff
LotteMakesStuff / InspectorButtonsTest.cs
Last active November 10, 2024 13:09
Code running pack! two property drawing scripts that make it super easy to trigger code via buttons in the inspector, and get feedback! [TestButton] draws you little buttons that call a method on your MonoBehaviour, and [ProgressBar] give you a great way to show feedback from long running methods. These are *super* helpful for things like proced…
using UnityEngine;
using System.Collections;
public class InspectorButtonsTest : MonoBehaviour
{
[TestButton("Generate world", "DoProcGen", isActiveInEditor = false)]
[TestButton("Clear world", "ClearWorld", 2, isActiveInEditor = false)]
[ProgressBar(hideWhenZero = true, label = "procGenFeedback")]
public float procgenProgress = -1;
@phosphoer
phosphoer / SimpleGeo.cs
Last active June 11, 2024 16:16
Simple Geometry Painter for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
@anyuser
anyuser / Matrix3x3.cs
Last active March 4, 2024 15:39
2D Transformation matrices for use in Unity
using UnityEngine;
public struct Matrix3x3
{
// m#row#col
public float m00;
public float m01;
public float m02;
public float m10;
public float m11;
@robertwahler
robertwahler / Shortcuts.cs
Last active August 10, 2018 23:06
Unity Shortcuts via Reflection
using UnityEditor;
using UnityEngine;
using UnityTest;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace SDD.Editor {
/// <summary>
@helenvholmes
helenvholmes / new-post.sh
Last active October 26, 2015 01:11
Create Jekyll posts with their YAML matter quickly from the command line.
#!/bin/bash
echo "Title of post:"
read title
echo "Description of post:"
read description
echo "Tag post:"
read tags