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@cyingfan
cyingfan / MiracleBoard.py
Last active May 26, 2020 02:30
(Miracle) Sudoku Solver
from copy import deepcopy
from time import time
from typing import Dict, Optional, Set, Tuple
class Cell:
def __init__(self):
self.possibilities: Set[int] = set(range(1, 10))
self._update()
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 28, 2024 15:33
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@bus710
bus710 / README.md
Last active March 1, 2024 13:54
Building rust native library to be used by flutter/android

Building rust native library to be used by flutter/android

This short doc shows how to build rust to be used by flutter/android app.
Inspired by hyousef's work but added some details for the workflow.



References

Docs:

@shafik
shafik / WhatIsStrictAliasingAndWhyDoWeCare.md
Last active June 13, 2024 00:48
What is Strict Aliasing and Why do we Care?

What is the Strict Aliasing Rule and Why do we care?

(OR Type Punning, Undefined Behavior and Alignment, Oh My!)

What is strict aliasing? First we will describe what is aliasing and then we can learn what being strict about it means.

In C and C++ aliasing has to do with what expression types we are allowed to access stored values through. In both C and C++ the standard specifies which expression types are allowed to alias which types. The compiler and optimizer are allowed to assume we follow the aliasing rules strictly, hence the term strict aliasing rule. If we attempt to access a value using a type not allowed it is classified as undefined behavior(UB). Once we have undefined behavior all bets are off, the results of our program are no longer reliable.

Unfortunately with strict aliasing violations, we will often obtain the results we expect, leaving the possibility the a future version of a compiler with a new optimization will break code we th

@vurtun
vurtun / defl.c
Last active June 13, 2023 21:30
Full deflate/inflate implementation in ~300 LoC
/* ===============================================================
* SDEFL
* ===============================================================
* public domain - no warranty implied; use at your own risk
* References:
https://bitbucket.org/rmitton/tigr/src/be3832bee7fb2f274fe5823e38f8ec7fa94e0ce9/src/tigr_inflate.c?at=default&fileviewer=file-view-default
https://github.com/github/putty/blob/49fb598b0e78d09d6a2a42679ee0649df482090e/sshzlib.c
https://www.ietf.org/rfc/rfc1951.txt
*/
#include <stdlib.h>
@smkplus
smkplus / UnityShaderCheatSheet.md
Last active May 7, 2024 07:34
Controlling fixed function states from materials/scripts in Unity

16999105_467532653370479_4085466863356780898_n

Shader "MaterialPropertyDrawer"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
 
[HideInInspector] _MainTex2("Hide Texture", 2D) = "white" {}
@KodrAus
KodrAus / Profile Rust on Linux.md
Last active November 14, 2023 17:19
Profiling Rust Applications

Profiling performance

Using perf:

$ perf record -g binary
$ perf script | stackcollapse-perf.pl | rust-unmangle | flamegraph.pl > flame.svg

NOTE: See @GabrielMajeri's comments below about the -g option.

@tcuthbert
tcuthbert / 70-intel.conf
Last active December 20, 2016 04:18
Fix poor performance for Skylake HD integrated GPU
Section "Extensions"
Option "XVideo" "Disable"
EndSection
Section "Device"
Identifier "Intel Graphics"
Driver "intel"
Option "AccelMethod" "sna"
Option "TearFree" "true"
Option "DRI" "true"
@tsiege
tsiege / The Technical Interview Cheat Sheet.md
Last active June 12, 2024 03:08
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

ANNOUNCEMENT

I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!






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