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Making things that does not Exists !!

Shohanur Rahaman shohan4556

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Making things that does not Exists !!
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@roachhd
roachhd / README.md
Last active May 4, 2024 08:07
EMOJI cheatsheet 😛😳😗😓🙉😸🙈🙊😽💀💢💥✨💏👫👄👃👀👛👛🗼🔮🔮🎄🎅👻

EMOJI CHEAT SHEET

Emoji emoticons listed on this page are supported on Campfire, GitHub, Basecamp, Redbooth, Trac, Flowdock, Sprint.ly, Kandan, Textbox.io, Kippt, Redmine, JabbR, Trello, Hall, plug.dj, Qiita, Zendesk, Ruby China, Grove, Idobata, NodeBB Forums, Slack, Streamup, OrganisedMinds, Hackpad, Cryptbin, Kato, Reportedly, Cheerful Ghost, IRCCloud, Dashcube, MyVideoGameList, Subrosa, Sococo, Quip, And Bang, Bonusly, Discourse, Ello, and Twemoji Awesome. However some of the emoji codes are not super easy to remember, so here is a little cheat sheet. ✈ Got flash enabled? Click the emoji code and it will be copied to your clipboard.

People

:bowtie: 😄

@mandiwise
mandiwise / Update remote repo
Last active May 2, 2024 08:59
Transfer repo from Bitbucket to Github
// Reference: http://www.blackdogfoundry.com/blog/moving-repository-from-bitbucket-to-github/
// See also: http://www.paulund.co.uk/change-url-of-git-repository
$ cd $HOME/Code/repo-directory
$ git remote rename origin bitbucket
$ git remote add origin https://github.com/mandiwise/awesome-new-repo.git
$ git push origin master
$ git remote rm bitbucket
@benmarwick
benmarwick / object-outline-and-dimensions-opencv.py
Last active April 23, 2024 01:28
Python 3 script to take live video, detect the largest object, trace an outline (contour) and measure linear dimensions, using OpenCV
# in a terminal
# python -m pip install --user opencv-contrib-python numpy scipy matplotlib ipython jupyter pandas sympy nose
import cv2
import pandas as pd
import numpy as np
import imutils
from scipy.spatial import distance as dist
from imutils import perspective
// Unity C# Cheat Sheet
// I made these examples for students with prior exerience working with C# and Unity.
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting
@terrehbyte
terrehbyte / UsefulUnityAssets.md
Last active March 28, 2024 22:35
Useful Open-Source Unity Assets

Useful Open-Source Unity Assets

This is a compilation of various open-source Unity plugins, codebases, or utility scripts that may aid in expediting the development process.

Art / Design Tools

ProbePolisher - Light Probe Editor - keijiro

"ProbePolisher is a Unity Editor plugin for editing light probes. It works both on Unity Basic (free) and Unity Pro."

Code
Releases

// LoadingScreenManager
// --------------------------------
// built by Martin Nerurkar (http://www.martin.nerurkar.de)
// for Nowhere Prophet (http://www.noprophet.com)
//
// Licensed under GNU General Public License v3.0
// http://www.gnu.org/licenses/gpl-3.0.txt
using UnityEngine;
using UnityEngine.UI;
// Shader created with Shader Forge v1.38
// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
// Note: Manually altering this data may prevent you from opening it in Shader Forge
/*SF_DATA;ver:1.38;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,cgin:,lico:1,lgpr:1,limd:1,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:0,bdst:1,dpts:2,wrdp:True,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:False,qofs:0,qpre:2,rntp:3,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:1,fgcg:1,fgcb:1,fgca:1,fgde:0.01,fgrn:5,fgrf:15,stcl:False,atwp:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:False,fnfb:False,fsmp:False;n:type:ShaderForge.SFN_Final,id:4904,x:33076,y:32617,varname:node_4904,prsc:2|diff-5996-OUT,clip-8651-A;n:type:ShaderForge.SFN_Color,id:848,x:32
@phosphoer
phosphoer / GravityItem.cs
Last active May 27, 2023 19:54
Mario Galaxy Gravity for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;
[ExecuteInEditMode]
public class ParticlePerlinTurbulence
: MonoBehaviour
{
private ParticleSystem system;
private ParticleSystem.Particle[] particles;
@OmarShehata
OmarShehata / socket.js
Last active January 8, 2023 10:11
Socket.io simple cheat sheet
io.on('connection', function(socket){
/* 'connection' is a special event fired on the server when any new connection is made */
})
socket.on('disconnect', function(){
/* When this individual socket has disconnected, this special event fires */
})
/* This will send the event 'foobar' with the data to
every connected to socket */