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Animation.prototype.finished polyfill
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// only polyfill .finished in browsers that already support animate() | |
if (document.body.animate) { | |
// Chrome does not seem to expose the Animation constructor globally | |
if (typeof Animation === 'undefined') { | |
window.Animation = document.body.animate({}).constructor; | |
} | |
if (Animation.prototype.finished === undefined) { | |
Object.defineProperty(Animation.prototype, 'finished', { | |
get() { | |
if (!this._finished) { | |
this._finished = this.playState === 'finished' ? | |
Promise.resolve() : | |
new Promise((resolve, reject) => { | |
this.addEventListener('finish', resolve, {once: true}); | |
this.addEventListener('cancel', reject, {once: true}); | |
}); | |
} | |
return this._finished; | |
} | |
}); | |
} | |
} |
Also works with await
(inside an async function):
try {
await animation.finished;
// animation finished
} catch (e) {
// animation aborted
}
:D that's how I've been using it in my own code.
Promises and async functions are nice.
After adding both the official Web Animations polyfill, and the above finished
polyfill, I got the demos working in Edge, too, but there seems to be an issue in iOS Safari, which I’m unable to debug.
I was getting an error in Safari 13 (tech preview):
Unhandled Promise Rejection: TypeError: The Animation.finished getter can only be used on instances of Animation
So I forked this to fix the error: https://gist.github.com/davej/23b0481016bcdb969df46423c6284771
👍 Good to see more (full?) animation API support in the next version of Safari.
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Nice!!