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@BretFisher
BretFisher / docker-for-mac.md
Last active May 5, 2024 14:24
Getting a Shell in the Docker Desktop Mac VM

2021 Update: Easiest option is Justin's repo and image

Just run this from your Mac terminal and it'll drop you in a container with full permissions on the Docker VM. This also works for Docker for Windows for getting in Moby Linux VM (doesn't work for Windows Containers).

docker run -it --rm --privileged --pid=host justincormack/nsenter1

more info: https://github.com/justincormack/nsenter1


@hellerbarde
hellerbarde / latency.markdown
Created May 31, 2012 13:16 — forked from jboner/latency.txt
Latency numbers every programmer should know

Latency numbers every programmer should know

L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns             
Compress 1K bytes with Zippy ............. 3,000 ns  =   3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns  =  20 µs
SSD random read ........................ 150,000 ns  = 150 µs

Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs

@jboner
jboner / latency.txt
Last active May 5, 2024 03:12
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 4, 2024 23:05
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@soarez
soarez / ca.md
Last active May 3, 2024 00:04
How to setup your own CA with OpenSSL

How to setup your own CA with OpenSSL

For educational reasons I've decided to create my own CA. Here is what I learned.

First things first

Lets get some context first.

@denji
denji / golang-tls.md
Last active April 29, 2024 03:39 — forked from spikebike/client.go
Simple Golang HTTPS/TLS Examples

Moved to git repository: https://github.com/denji/golang-tls

Generate private key (.key)
# Key considerations for algorithm "RSA" ≥ 2048-bit
openssl genrsa -out server.key 2048

# Key considerations for algorithm "ECDSA" ≥ secp384r1
# List ECDSA the supported curves (openssl ecparam -list_curves)
@marktheunissen
marktheunissen / pedantically_commented_playbook.yml
Last active April 26, 2024 23:26 — forked from phred/pedantically_commented_playbook.yml
Insanely complete Ansible playbook, showing off all the options
This playbook has been removed as it is now very outdated.
@nwade
nwade / README.md
Last active April 22, 2024 02:22
Remove SentinelOne Agent - macOS High Sierra/Mojave

Warning - use at your own risk

Remove SentinelOne agent from Mac

  1. Boot into Recovery Mode by holding Cmd+R during reboot
  2. Open Terminal from top menubar
  3. Run /Applications/Utilities/Disk\ Utility.app/Contents/MacOS/Disk\ Utility to open Disk Utility
  4. If your startup disk is encrypted, use Disk Utility to mount it
  5. In Terminal, run chroot /Volumes/Macintosh\ HD
  6. Execute the deletion commands or script