Underscore example:
_.each([1, 2, 3], function(num) { alert(num); });
#Four Ways To Do Pub/Sub With jQuery and jQuery UI (in the future)
Between jQuery 1.7 and some of work going into future versions of jQuery UI, there are a ton of hot new ways for you to get your publish/subscribe on. Here are just four of them, three of which are new.
(PS: If you're unfamiliar with pub/sub, read the guide to it that Julian Aubourg and I wrote here http://msdn.microsoft.com/en-us/scriptjunkie/hh201955.aspx)
##Option 1: Using jQuery 1.7's $.Callbacks() feature:
/* modernizr-test.js | |
* Daniel Ott | |
* 3 March 2011 | |
* Custom Tests using Modernizr's addTest API | |
*/ | |
/* iOS | |
* There may be times when we need a quick way to reference whether iOS is in play or not. | |
* While a primative means, will be helpful for that. | |
*/ |
#!/bin/bash | |
export AWS_ACCESS_KEY_ID=YOUR_ACCESS_KEY | |
export AWS_SECRET_ACCESS_KEY=YOUR_SECRET_ACCESS_KEY | |
export PASSPHRASE=YOU_PASSHRASE | |
# directories, space separated | |
SOURCE="/home/thomas/backup /home/thomas/bin /home/thomas/documents" | |
BUCKET=s3+http://mybucket | |
LOGFILE=/home/thomas/tmp/duplicity.log | |
# set email to receive a backup report |
#MOVED TO: https://github.com/stevejenkins/unifi-linux-utils |
// UMD dance - https://github.com/umdjs/umd | |
!function(root, factory) { | |
if (typeof define === 'function' && define.amd) { | |
define(['jquery'], factory); | |
} else { | |
factory(root.jQuery); | |
} | |
}(this, function($) { | |
'use strict'; |
function average (arr) | |
{ | |
return _.reduce(arr, function(memo, num) | |
{ | |
return memo + num; | |
}, 0) / arr.length; | |
} |
var shuffleAndValidateFiles = function(files) { | |
var F = new Array(); | |
while (files.length > 0) { | |
var N = Math.floor(Math.random()*files.length); | |
if ((files[N] instanceof File) && !files[N].hidden) { | |
F.push(files[N]); | |
} | |
files.splice(N,1); |
// <img id="myimage" src="http://placecage/1280/720"> | |
var image = document.getElementById('myimage'); | |
var mc = new Hammer.Manager(image); | |
var pinch = new Hammer.Pinch(); | |
var pan = new Hammer.Pan(); | |
pinch.recognizeWith(pan); |