Understand your Mac and iPhone more deeply by tracing the evolution of Mac OS X from prelease to Swift. John Siracusa delivers the details.
You've got two main options:
Minimalist installation of OpenBSD on the Apple M2 using QEMU
#!/bin/bash | |
gdb -p "$1" -batch -ex 'set {short}$rip = 0x050f' -ex 'set $rax=231' -ex 'set $rdi=0' -ex 'cont' |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
I have a pet project I work on, every now and then. CNoEvil.
The concept is simple enough.
What if, for a moment, we forgot all the rules we know. That we ignore every good idea, and accept all the terrible ones. That nothing is off limits. Can we turn C into a new language? Can we do what Lisp and Forth let the over-eager programmer do, but in C?
#pragma once | |
#define DYN_ARR_OF(type) struct { \ | |
type *data; \ | |
type *endptr; \ | |
uint32_t capacity; \ | |
} | |
#if !defined(__cplusplus) | |
#define decltype(x) void* |
// | |
// Author: Jonathan Blow | |
// Version: 1 | |
// Date: 31 August, 2018 | |
// | |
// This code is released under the MIT license, which you can find at | |
// | |
// https://opensource.org/licenses/MIT | |
// | |
// |
// Package main is a sample macOS-app-bundling program to demonstrate how to | |
// automate the process described in this tutorial: | |
// | |
// https://medium.com/@mattholt/packaging-a-go-application-for-macos-f7084b00f6b5 | |
// | |
// Bundling the .app is the first thing it does, and creating the DMG is the | |
// second. Making the DMG is optional, and is only done if you provide | |
// the template DMG file, which you have to create beforehand. | |
// | |
// Example use: |
I've never had great understanding of launchctl but the deprecation of the old commands with launchctl 2 (10.10) has been terrible as all resources only cover the old commands, and documentation for Apple utilities is generally disgracefully bad, with launchctl not dissembling.
Mad props to https://babodee.wordpress.com/2016/04/09/launchctl-2-0-syntax/ which contains most details
Internally, launchd has several domains, but launchctl 1 would only ask for service names,