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> PPSSPPWindows64.exe!Memory::Read_Instruction(unsigned int address, bool resolveReplacements, Memory::Opcode inst) Line 439 C++
PPSSPPWindows64.exe!Memory::Read_Instruction(const unsigned int address, bool resolveReplacements) Line 458 C++
PPSSPPWindows64.exe!MIPSComp::Jit::Comp_ReplacementFunc(Memory::Opcode op) Line 474 C++
PPSSPPWindows64.exe!MIPSCompileOp(Memory::Opcode op) Line 939 C++
PPSSPPWindows64.exe!MIPSComp::Jit::Comp_ReplacementFunc(Memory::Opcode op) Line 509 C++
PPSSPPWindows64.exe!MIPSCompileOp(Memory::Opcode op) Line 939 C++
PPSSPPWindows64.exe!MIPSComp::Jit::Comp_ReplacementFunc(Memory::Opcode op) Line 509 C++
PPSSPPWindows64.exe!MIPSCompileOp(Memory::Opcode op) Line 939 C++
PPSSPPWindows64.exe!MIPSComp::Jit::Comp_ReplacementFunc(Memory::Opcode op) Line 509 C++
PPSSPPWindows64.exe!MIPSCompileOp(Memory::Opcode op) Line 939 C++
Search "Est:" (5587 hits in 1 file)
Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\ppsspplog.txt (5587 hits)
Line 1326: 08:35:266 user_main D[G3D]: GLES\Framebuffer.cpp:723 Est: 44000000 V: 240x136, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
Line 1403: 08:35:282 user_main D[G3D]: GLES\Framebuffer.cpp:723 Est: 44044000 V: 240x136, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
Line 1729: 08:35:372 user_main D[G3D]: GLES\Framebuffer.cpp:723 Est: 44000000 V: 240x136, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
Line 2026: 08:35:402 user_main D[G3D]: GLES\Framebuffer.cpp:723 Est: 44044000 V: 240x136, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
Line 2125: 08:35:414 user_main D[G3D]: GLES\Framebuffer.cpp:723 Est: 44000000 V: 240x136, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
Line 2177: 08:35:416 user_main D[G3D]: GLES\Framebuffer.cpp:723 Est: 44044000 V: 240x136, R: 480x272, S: 480x272, STR: 5
39:03:985 EmuThread.cpp:120 I[BOOT]: Done.
39:06:885 System.cpp:320 I[BOOT]: PPSSPP v0.9.8-366-g419e812 Windows 64 bit
39:06:887 PSPLoaders.cpp:102 D[LOAD]: HDRemaster mode is false
39:06:887 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 000000000E100000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
39:06:903 PSPLoaders.cpp:145 I[LOAD]: UCET00424 : TEKKEN DARK RESURRECTION
39:06:904 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
39:06:904 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized
39:06:904 FileUtil.cpp:274 D[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\memstick/
39:06:904 FileUtil.cpp:278 D[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\memstick/
39:06:904 FileUtil.cpp:274 D[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\flash0/
39:03:985 EmuThread.cpp:120 I[BOOT]: Done.
39:06:885 System.cpp:320 I[BOOT]: PPSSPP v0.9.8-366-g419e812 Windows 64 bit
39:06:887 PSPLoaders.cpp:102 D[LOAD]: HDRemaster mode is false
39:06:887 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 000000000E100000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
39:06:903 PSPLoaders.cpp:145 I[LOAD]: UCET00424 : TEKKEN DARK RESURRECTION
39:06:904 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
39:06:904 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized
39:06:904 FileUtil.cpp:274 D[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\memstick/
39:06:904 FileUtil.cpp:278 D[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\memstick/
39:06:904 FileUtil.cpp:274 D[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\flash0/
# You can configure DSfix by editing this file
# Lines starting with "#" are ignored by the program and contain descriptions of the options
###############################################################################
# Graphics Options
###############################################################################
# internal rendering resolution of the game
# higher values will decrease performance
# 1536 1080
[General]
FirstRun = False
NewUI = True
Enable Logging = False
AutoLoadLast = False
AutoRun = True
Browse = False
DirectLoad = False
ConfirmOnQuit = False
IgnoreBadMemAccess = True
44:17:601 EmuThread.cpp:120 I[BOOT]: Done.
44:27:283 Config.cpp:797 I[LOAD]: Config saved: ppsspp.ini
44:27:285 Config.cpp:809 I[LOAD]: Controller config saved: controls.ini
44:28:595 Config.cpp:797 I[LOAD]: Config saved: ppsspp.ini
44:28:598 Config.cpp:809 I[LOAD]: Controller config saved: controls.ini
44:29:387 System.cpp:313 I[BOOT]: PPSSPP v0.9.7.2-32-g106656f Windows 64 bit
44:29:390 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 000000000E0C0000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
44:29:418 PSPLoaders.cpp:144 I[LOAD]: ULJM05781 : 戦場のヴァルキュリア3
44:29:418 PSPLoaders.cpp:183 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.OLD...
44:29:419 HLE\sceKernelMemory.cpp:428 I[KERNEL]: Kernel and user memory pools initialized
[General]
FirstRun = False
NewUI = True
Enable Logging = False
AutoLoadLast = False
AutoRun = True
Browse = False
DirectLoad = False
ConfirmOnQuit = False
IgnoreBadMemAccess = True
27:32:721 EmuThread.cpp:122 I[BOOT]: Done.
27:34:220 System.cpp:313 I[BOOT]: PPSSPP v0.9.6-702-g652008e Windows 64 bit
27:34:223 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 000000000F140000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
27:34:251 PSPLoaders.cpp:120 I[LOAD]: ULJM05775 : KINGDOM HEARTS Birth by Sleep FINAL MIX
27:34:252 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.OLD...
27:34:252 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
27:34:289 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized.
27:34:367 Util\BlockAllocator.cpp:381 I[HLE]: -----------
27:34:368 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
27:34:368 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 09f40e00 size 0173ce00 taken=1 tag=ELF
37:52:163 EmuThread.cpp:113 I[BOOT]: Done.
37:55:105 System.cpp:312 I[BOOT]: PPSSPP v0.9.6-556-g3700229 Windows 64 bit
37:55:111 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 000000000F0E0000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
37:55:159 PSPLoaders.cpp:120 I[LOAD]: NPJH50443 : FINAL FANTASY 零式 ディスク1
37:55:159 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
37:55:159 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
37:55:202 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized.
37:55:281 Util\BlockAllocator.cpp:381 I[HLE]: -----------
37:55:281 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
37:55:281 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08c90800 size 0048c800 taken=1 tag=ELF