Another problem I faced with while development of Unity plugin is Exception while HTTP request from the iOS platform. It produces such stacktrace:
ExecutionEngineException: Attempting to JIT compile method 'System.Reflection.MonoProperty:GetterAdapterFrame<Mono.Security.Protocol.Tls.HttpsClientStream, bool> (System.Reflection.MonoProperty/Getter`2<Mono.Security.Protocol.Tls.HttpsClientStream, bool>,object)' while running with --aot-only.
at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <filename unknown>:0
at System.Net.WebConnection.Write (System.Net.HttpWebRequest request, System.Byte[] buffer, Int32 offset, Int32 size, System.String& err_msg) [0x00000] in <filename unknown>:0
at System.Net.WebConnectionStream.WriteHeaders () [0x00000] in <filename unknown>:0
at System.Net.WebConnectionStream.SetHeaders (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at System.Net.HttpWebRequest.SendRequestHeaders (Boolean propagate_error) [0x000