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@jorgenpt
jorgenpt / assert_ndk_version.sh
Last active February 21, 2023 06:05
Shell script to check for Android NDK version.
#!/bin/bash
# Bash script to assert that the current version of the NDK is at least the
# specified version. Prints 'true' to standard out if it's the right version,
# 'false' if it's not.
#
# Typically used like this, in your jni/Android.mk:
#
# ifneq ($(shell $(LOCAL_PATH)/assert_ndk_version.sh "r5c"),true)
# $(error NDK version r5c or greater required)
@yaeda
yaeda / AssetBundleSample.cs
Created April 18, 2013 07:30
Unity AssetBundle Examples.
using System;
using UnityEngine;
using System.Collections;
public class AssetBundleSample : MonoBehaviour {
public GUIText guitext;
// Use this for initialization
void Start () {
@rxaviers
rxaviers / gist:7360908
Last active June 23, 2024 18:02
Complete list of github markdown emoji markup

People

:bowtie: :bowtie: 😄 :smile: 😆 :laughing:
😊 :blush: 😃 :smiley: ☺️ :relaxed:
😏 :smirk: 😍 :heart_eyes: 😘 :kissing_heart:
😚 :kissing_closed_eyes: 😳 :flushed: 😌 :relieved:
😆 :satisfied: 😁 :grin: 😉 :wink:
😜 :stuck_out_tongue_winking_eye: 😝 :stuck_out_tongue_closed_eyes: 😀 :grinning:
😗 :kissing: 😙 :kissing_smiling_eyes: 😛 :stuck_out_tongue:
@jakevsrobots
jakevsrobots / PickUpObject.cs
Last active July 10, 2021 00:13
Script for picking up objects in Unity.
using UnityEngine;
using System.Collections;
public class PickUpObject : MonoBehaviour {
public Transform player;
public float throwForce = 10;
bool hasPlayer = false;
bool beingCarried = false;
void OnTriggerEnter(Collider other)
@cromandini
cromandini / universal-framework.sh
Last active February 12, 2024 12:13 — forked from cconway25/gist:7ff167c6f98da33c5352
This run script will build the iphoneos and iphonesimulator schemes and then combine them into a single framework using the lipo tool (including all the Swift module architectures).
#!/bin/sh
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
# Step 1. Build Device and Simulator versions
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
@vitorbritto
vitorbritto / rm_mysql.md
Last active June 21, 2024 17:50
Remove MySQL completely from Mac OSX

Remove MySQL completely

  1. Open the Terminal

  2. Use mysqldump to backup your databases

  3. Check for MySQL processes with: ps -ax | grep mysql

  4. Stop and kill any MySQL processes

  5. Analyze MySQL on HomeBrew:

    brew remove mysql
    
@ihoneymon
ihoneymon / how-to-write-by-markdown.md
Last active June 23, 2024 06:46
마크다운(Markdown) 사용법

[공통] 마크다운 markdown 작성법

영어지만, 조금 더 상세하게 마크다운 사용법을 안내하고 있는
"Markdown Guide (https://www.markdownguide.org/)" 를 보시는 것을 추천합니다. ^^

아, 그리고 마크다운만으로 표현이 부족하다고 느끼신다면, HTML 태그를 활용하시는 것도 좋습니다.

1. 마크다운에 관하여

@keijiro
keijiro / PbxModifier.cs
Created July 2, 2015 03:08
(Unity Xcode Manipulation API) An example which modifies compiler flags for a given source file.
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using System.IO;
public class PbxModifier
{
[PostProcessBuild]
public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
@Paloghas
Paloghas / PreviewTestNew.cs
Last active June 14, 2023 11:01
Displaying Camera Preview on Android with Unity
using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;
using System;
using UnityEngine.Assertions;
public class PreviewTestNew : MonoBehaviour {
AndroidJavaClass androidNativeCam;
AndroidJavaObject androidNativeCamActivity;