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@cms
cms / es3-es5-incompatibilities.js
Created October 27, 2010 18:55
List of ES3 Incompatibilities introduced by ES5
/*
* List of ES3 Incompatibilities introduced by ES5.
*
*/
/*
* From Annex E:
*/
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@myusuf3
myusuf3 / uninstall.sh
Created April 21, 2011 03:06
how to cleanly uninstall python packages installed with python setup.py
# Next time you need to install something with python setup.py -- which should be never but things happen.
python setup.py install --record files.txt
# This will cause all the installed files to be printed to that directory.
# Then when you want to uninstall it simply run; be careful with the 'sudo'
cat files.txt | xargs sudo rm -rf
@paulmillr
paulmillr / dart.md
Last active July 2, 2024 18:11
Leaked internal google dart email

---------- Forwarded message ----------

From: Mark S. Miller <erights@google.com>
Date: Tue, Nov 16, 2010 at 3:44 PM
Subject: "Future of Javascript" doc from our internal "JavaScript Summit"
last week
To: javascript-standard@google.com
@artero
artero / launch_sublime_from_terminal.markdown
Last active May 15, 2024 03:38 — forked from olivierlacan/launch_sublime_from_terminal.markdown
Launch Sublime Text 2 from the Mac OS X Terminal

Launch Sublime Text 2 from the Mac OS X Terminal

Sublime Text 2 ships with a CLI called subl (why not "sublime", go figure). This utility is hidden in the following folder (assuming you installed Sublime in /Applications like normal folk. If this following line opens Sublime Text for you, then bingo, you're ready.

open /Applications/Sublime\ Text\ 2.app/Contents/SharedSupport/bin/subl

You can find more (official) details about subl here: http://www.sublimetext.com/docs/2/osx_command_line.html

Installation

@mcgrew
mcgrew / class.js
Created January 6, 2012 16:36
Simple class implementation in js by John Resig
/* Simple JavaScript Inheritance
* By John Resig http://ejohn.org/
* MIT Licensed.
* Usage exmaples: http://ejohn.org/blog/simple-javascript-inheritance/
*/
// Inspired by base2 and Prototype
(function(){
var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// The base Class implementation (does nothing)
this.Class = function(){};
@paulirish
paulirish / rAF.js
Last active July 19, 2024 19:50
requestAnimationFrame polyfill
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel
// MIT license
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
@jbgo
jbgo / git-recover-branch.md
Last active May 23, 2024 12:29
How to recover a git branch you accidentally deleted

UPDATE: A better way! (August 2015)

As pointed out by @johntyree in the comments, using git reflog is easier and more reliable. Thanks for the suggestion!

 $ git reflog
1ed7510 HEAD@{1}: checkout: moving from develop to 1ed7510
3970d09 HEAD@{2}: checkout: moving from b-fix-build to develop
1ed7510 HEAD@{3}: commit: got everything working the way I want
70b3696 HEAD@{4}: commit: upgrade rails, do some refactoring
<!doctype html>
<!-- http://taylor.fausak.me/2015/01/27/ios-8-web-apps/ -->
<html>
<head>
<title>iOS 8 web app</title>
<!-- CONFIGURATION -->
@rbrooks
rbrooks / ffmpeg_ffprobe.sh
Last active July 4, 2024 19:49
FFmpeg & FFprobe Cheatsheet
# Don't use FFmpeg for metadata extraction. Use FFprobe.
# Its output is geared toward parsabilty.
# Container and stream information in JSON format:
ffprobe -show_format -print_format json 'Serenity - HD Trailer.mp4'
ffprobe -show_streams -print_format json 'Serenity - HD Trailer.mp4'
# Human-readable values:
ffprobe -show_format -pretty -print_format json 'Serenity - HD Trailer.mp4'
# Trim video to first 30 seconds, without transcoding.