This utility has now its own repo https://github.com/sroucheray/requestAnimationFrameRate
You can install it via npm
or bower
Let's look at an example of how to launch a Kubernetes cluster from scratch on DigitalOcean, including kubeadm, an Nginx Ingress controller, and Letsencrypt certificates.
We'll be creating a four-node cluster (k8s-master, k8s-000...k8s-002), load balancer, and ssl certificates.
This Gist contains my IPTables rules for securing the Asterisk VoIP server. The "string" module is used to identify legitimate users and block attackers.
Learn how to set up your personal VoIP server
↓ ↓ ↓ Scroll down for the IPTables rules ↓ ↓ ↓
Recently when refactoring a Vue 1.0 application, I utilized ES6 arrow functions to clean up the code and make things a bit more consistent before updating to Vue 2.0. Along the way I made a few mistakes and wanted to share the lessons I learned as well as offer a few conventions that I will be using in my Vue applications moving forward.
The best way to explain this is with an example so lets start there. I'm going to throw a rather large block of code at you here, but stick with me and we will move through it a piece at a time.
<script>
// require vue-resource...
new Vue({
# to generate your dhparam.pem file, run in the terminal | |
openssl dhparam -out /etc/nginx/ssl/dhparam.pem 2048 |
A week ago I was CC'd in on a thread about Linux packaging, and how to avoid doing it the wrong way (i.e. RPM, Deb, etc.). I've always used MojoSetup and I've never forced distributions to do any additional work, but this is still a new concept to a lot of people. Additionally, Amos suggested that I expand on Itch's FNA appendix, so here's a guide on how I package my games.
This is a bit of an expansion on my MAGFest 2016 presentation, which you can find here:
http://www.flibitijibibo.com/magfest2016/
https://www.youtube.com/watch?v=B83CWUh0Log
I would recommend looking at that first! After that, read on...
These are my notes basically. At first i created this gist just as a reminder for myself. But feel free to use this for your project as a starting point. If you have questions you can find me on twitter @thomasf https://twitter.com/thomasf This is how i used it on a Debian Wheezy testing (https://www.debian.org/releases/testing/)
Discuss, ask questions, etc. here https://news.ycombinator.com/item?id=7445545
L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns
Compress 1K bytes with Zippy ............. 3,000 ns = 3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns = 20 µs
SSD random read ........................ 150,000 ns = 150 µs
Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |