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@HyperBrain
HyperBrain / lifecycle-cheat-sheet.md
Last active June 7, 2024 05:17
Serverless Lifecycle Cheat Sheet

Serverless plugin author's cheat sheet

This cheat sheet provides a detailed overview of the exposed lifecycle events and available commands (and entrypoints) of the Serverless framework, that can be hooked by plugins (internal and external ones). The document is structured by the commands invoked by the user.

Lifecycle events are shown as the globally available outer events (all providers) and sub lifecycle events that are provider specific in the called order. Currently only the AWS provider is shown. If you have information about the other provider,

@jdh30
jdh30 / MicroKanren.fs
Created February 18, 2017 15:26
MicroKanren ported from Scheme to F#
type Term =
| Var of int
| Pair of Term * Term
| Int of int
let (|Find|_|) s k = Map.tryFind k s
let rec walk (s: Map<_,_>) = function
| Var(Find s t) -> walk s t
| t -> t
@carols10cents
carols10cents / c#-to-rust.md
Last active April 18, 2024 22:55
C# to Rust Cheat Sheet

Thanks to @seejee for making this for me!!!

C# to Rust Cheat Sheet

The goal of this is to have an easily-scannable reference for the most common syntax idioms in C# and Rust so that programmers most comfortable with C# can quickly get through the syntax differences and feel like they could read and write basic Rust programs.

What do you think? Does this meet its goal? If not, why not?

Variables

@rob-brown
rob-brown / ElixirConf2014.md
Last active December 4, 2020 05:38
Notes from ElixirConf 2014

ElixirConf 2014

Dave Thomas—Opening Keynote

Twitter | Slides

Think different(ly)

Get out of your rut and learn new ways to think.

@evancz
evancz / Architecture.md
Last active December 21, 2022 14:28
Ideas and guidelines for architecting larger applications in Elm to be modular and extensible

Architecture in Elm

This document is a collection of concepts and strategies to make large Elm projects modular and extensible.

We will start by thinking about the structure of signals in our program. Broadly speaking, your application state should live in one big foldp. You will probably merge a bunch of input signals into a single stream of updates. This sounds a bit crazy at first, but it is in the same ballpark as Om or Facebook's Flux. There are a couple major benefits to having a centralized home for your application state:

  1. There is a single source of truth. Traditional approaches force you to write a decent amount of custom and error prone code to synchronize state between many different stateful components. (The state of this widget needs to be synced with the application state, which needs to be synced with some other widget, etc.) By placing all of your state in one location, you eliminate an entire class of bugs in which two components get into inconsistent states. We also think yo
@staltz
staltz / introrx.md
Last active June 29, 2024 15:58
The introduction to Reactive Programming you've been missing
@nf
nf / hello-node.js
Created July 6, 2012 21:14
Hello world web server that scales across multiple processors
var cluster = require('cluster');
var http = require('http');
var numCPUs = require('os').cpus().length;
if (cluster.isMaster) {
// Fork workers.
for (var i = 0; i < numCPUs; i++) {
cluster.fork();
}
cluster.on('exit', function(worker, code, signal) {
@markrendle
markrendle / MaybeMonad.cs
Created October 18, 2011 11:25
Maybe Monad in C#
namespace MaybeMonad
{
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Reflection;
static class Monads
{
/// <summary>