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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active March 26, 2024 02:51
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@davidfowl
davidfowl / Example1.cs
Last active March 28, 2024 20:36
How .NET Standard relates to .NET Platforms
namespace Analogy
{
/// <summary>
/// This example shows that a library that needs access to target .NET Standard 1.3
/// can only access APIs available in that .NET Standard. Even though similar the APIs exist on .NET
/// Framework 4.5, it implements a version of .NET Standard that isn't compatible with the library.
/// </summary>INetCoreApp10
class Example1
{
public void Net45Application(INetFramework45 platform)
@sprhawk
sprhawk / gist:2779208
Created May 24, 2012 03:06
git diff localizable.strings
(from :http://www.entropy.ch/blog/Developer/2010/04/15/Git-diff-for-Localizable-strings-Files.html)
First, add this to the project’s .git/info/attributes file:
+
*.strings diff=localizablestrings
(Unfortunately you do have to add it to every project, there doesn’t seem to be a global attributes configuration file)
Second, add this to your ~/.gitconfig file: