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omgwtfgames / NoiseTexture.cs
Last active March 17, 2021 00:18 — forked from KdotJPG/OpenSimplex2S.java
Visually axis-decorrelated coherent noise function based on the Simplectic honeycomb - C# port
/*
* OpenSimplex (Simplectic) Noise Test for Unity (C#)
* This file is in the Public Domain.
*
* This file is intended to test the functionality of OpenSimplexNoise.cs
* Attach this script to a GameObject with mesh (eg a Quad prefab).
* Texture is updated every frame to assist profiling for performance.
* Using a RenderTexture should perform better, however using a Texture2D
* as an example makes this compatible with the free version of Unity.
*