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@kastiglione
kastiglione / helpers.swift
Last active June 2, 2022 02:02
Swift helpers, and the lldb setup to use them. Presented @ SLUG https://speakerdeck.com/kastiglione/advanced-debugging-and-swift
extension UIView {
/// Example: call someView.nudge(0, 30)
func nudge(_ dx: CGFloat, _ dy: CGFloat) {
self.frame = self.frame.offsetBy(dx: dx, dy: dy)
CATransaction.flush()
}
}
extension UIView {
/// Example: po UIView.root
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active July 12, 2024 03:33
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@lattner
lattner / TaskConcurrencyManifesto.md
Last active July 19, 2024 00:30
Swift Concurrency Manifesto
@lattner
lattner / async_swift_proposal.md
Last active April 21, 2024 09:43 — forked from oleganza/async_swift_proposal.md
Concrete proposal for async semantics in Swift

Async/Await for Swift

Introduction

Modern Cocoa development involves a lot of asynchronous programming using closures and completion handlers, but these APIs are hard to use. This gets particularly problematic when many asynchronous operations are used, error handling is required, or control flow between asynchronous calls gets complicated. This proposal describes a language extension to make this a lot more natural and less error prone.

This paper introduces a first class Coroutine model to Swift. Functions can opt into to being async, allowing the programmer to compose complex logic involving asynchronous operations, leaving the compiler in charge of producing the necessary closures and state machines to implement that logic.

@steipete
steipete / SpinlockTestTests.swift
Last active August 29, 2023 08:47 — forked from RomanTruba/Synchronization_test_iOS_SDK10
Updated for Xcode 8, Swift 3; added os_unfair_lock
//
// SpinlockTestTests.swift
// SpinlockTestTests
//
// Created by Peter Steinberger on 04/10/2016.
// Copyright © 2016 PSPDFKit GmbH. All rights reserved.
//
import XCTest
@JeOam
JeOam / Animation.md
Last active July 11, 2024 03:30
iOS Core Animation: Advanced Techniques, Part 1: The Layer Beneath

Author: https://www.cyanhall.com/

1. The Layer Tree

Core Animation's original name is Layer Kit

Core Animation is a compositing engine; its job is to compose different pieces of visual content on the screen, and to do so as fast as possible. The content in question is divided into individual layers stored in a hierarchy known as the layer tree. This tree forms the underpinning for all of UIKit, and for everything that you see on the screen in an iOS application.

In UIView, tasks such as rendering, layout and animation are all managed by a Core Animation class called CALayer. The only major feature of UIView that isn’t handled by CALayer is user interaction.

There are four hierarchies, each performing a different role:

@edwardbeckett
edwardbeckett / idea64.exe.vmoptions
Last active March 22, 2024 20:18
Java 8 Intellij 64 JVM Options
-server
-Xms2g
-Xmx2g
-Xss16m
-XX:+UseConcMarkSweepGC
-XX:+CMSParallelRemarkEnabled
-XX:ConcGCThreads=4
-XX:ReservedCodeCacheSize=128m
-XX:+AlwaysPreTouch
-XX:+TieredCompilation
@ssinss
ssinss / EndlessRecyclerOnScrollListener.java
Last active January 19, 2024 08:52
Endless RecyclerView OnScrollListener
import android.support.v7.widget.LinearLayoutManager;
import android.support.v7.widget.RecyclerView;
public abstract class EndlessRecyclerOnScrollListener extends RecyclerView.OnScrollListener {
public static String TAG = EndlessRecyclerOnScrollListener.class.getSimpleName();
private int previousTotal = 0; // The total number of items in the dataset after the last load
private boolean loading = true; // True if we are still waiting for the last set of data to load.
private int visibleThreshold = 5; // The minimum amount of items to have below your current scroll position before loading more.
int firstVisibleItem, visibleItemCount, totalItemCount;
@skyfishjy
skyfishjy / CursorRecyclerViewAdapter.java
Last active December 16, 2023 08:55
CursorRecyclerViewAdapter
/*
* Copyright (C) 2014 skyfish.jy@gmail.com
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
@ManuelPeinado
ManuelPeinado / MainActivity.java
Created October 19, 2014 20:02
Fading action bar effect using the new Toolbar class from the support library
package com.github.manuelpeinado.toolbartest;
import android.graphics.Color;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.support.v7.app.ActionBarActivity;
import android.support.v7.widget.Toolbar;
import android.view.Menu;
import android.view.View;