- Like a stack overflow for game modding questions
- Users submit "queries" - elastic search finds possible answers, user can publish a public question if answers aren't sufficient
- Questions have tags to categorize them appropriately - can be added on question creation, by admins, or sufficiently reputable users (maybe?)
- Users can submit answers to questions and make comments on questions/answers
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#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#define r return // 2008-2019 | |
#define l(a, b, c, d) for (i y=a;y\ | |
<b; y++) for (int x = c; x < d; x++) | |
typedef int i;const i H=40;const i W | |
=80;i m[40][80];i g(i x){r rand()%x; | |
}void cave(i s){i w=g(10)+5;i h=g(6) | |
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |
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"Test Skill" | |
[Prototype] | |
Name: Skill:Test | |
Singleton: true | |
[SkillScript] | |
Script: { | |
SystemContainer.MessageSystem:Write('Hello world') | |
} | |
[Description] | |
Name: Test Skill |
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USE Exercises | |
GO | |
/* *********************************************************************************************** | |
* | |
* CRONTAB EXPANDER | |
* | |
* ***********************************************************************************************/ | |
/************************************************************************************************** |
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# WordNet/Jung Pantheon Generator copyright 2017 Adam Biltcliffe | |
# Released under the terms of the MIT License - https://opensource.org/licenses/MIT | |
from nltk.corpus import wordnet as wn | |
import textblob as tb | |
import random | |
import graphviz | |
# convenience methods for identifying seed synsets | |
def s(word): |
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USE Exercises | |
GO | |
/* *********************************************************************************************** | |
* | |
* CRONTAB EXPANDER | |
* | |
* ***********************************************************************************************/ | |
/************************************************************************************************** |
For those that want to keep the YTS going (No, IDGAF about people that don't care for YTS quality) get HandbrakeCLI https://handbrake.fr/downloads... and use the following settings:
user@user:~$HandBrakeCLI -i /file/input.mp4 -o /file/out.mp4 -E fdk_faac -B 96k -6 stereo -R 44.1 -e x264 -q 27 -x cabac=1:ref=5:analyse=0x133:me=umh:subme=9:chroma-me=1:deadzone-inter=21:deadzone-intra=11:b-adapt=2:rc-lookahead=60:vbv-maxrate=10000:vbv-bufsize=10000:qpmax=69:bframes=5:b-adapt=2:direct=auto:crf-max=51:weightp=2:merange=24:chroma-qp-offset=-1:sync-lookahead=2:psy-rd=1.00,0.15:trellis=2:min-keyint=23:partitions=all
** Don't Re-encode already shitty encodes...get good source!**
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/* | |
* Random-Number Utilities (randutil) | |
* Addresses common issues with C++11 random number generation. | |
* Makes good seeding easier, and makes using RNGs easy while retaining | |
* all the power. | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2015-2022 Melissa E. O'Neill | |
* |
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// Written by Michael 'Searge' Stoyke in 03/2015 | |
// Released as public domain, do whatever you want with it! | |
using System; | |
using System.IO; | |
using System.Reflection; | |
using System.Text; | |
using Mono.CSharp; | |
namespace GameLibrary { |
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