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Shader "Sprites/Default Front" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
} | |
SubShader |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System.Linq; | |
using System.Collections.Generic; | |
public class CopyPasteComponent | |
{ | |
static GameObject cacheObject; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Scripting; | |
using UnityEngine.Collections; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif |
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using Unity.Entities; | |
using Unity.Transforms; | |
using UnityEngine; | |
/// <summary> | |
/// GameObjectを破棄する時、紐付いているEntityを破棄する。 | |
/// </summary> | |
[RequireComponent(typeof(ConvertToEntity))] | |
[DisallowMultipleComponent] | |
[RequiresEntityConversion] |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Playables; | |
using UnityEngine.Animations; | |
public class Warikomi : MonoBehaviour { | |
PlayableGraph graph; | |
AnimatorControllerPlayable controllerPlayable; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Playables; | |
using UnityEngine.Animations; | |
public class MixAnimation : MonoBehaviour { | |
PlayableGraph graph; | |
AnimationMixerPlayable mixer; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Playables; | |
using UnityEngine.Animations; | |
using UnityEngine.Profiling; | |
public class LoopSomeAnimations : MonoBehaviour | |
{ | |
[SerializeField] AnimationClip[] clips = null; |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
public abstract class SingletonMonoBehaviourFast<T> : MonoBehaviour where T : SingletonMonoBehaviourFast<T> | |
{ | |
protected static readonly string[] findTags = | |
{ | |
"GameController", | |
}; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Playables; | |
using System.Linq; | |
using UnityEngine.Timeline; | |
using UnityEngine.Assertions; | |
public class Rebind : MonoBehaviour | |
{ |