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@jsjohnst
jsjohnst / firewall_port.sh
Created May 4, 2011 21:52
Opening firewall ports on a Palm Pre via the command line
#!/bin/bash
luna-send -n 1 palm://com.palm.firewall/portCtrl '{ "label": "pdlportT_8
080", "protocol": "TCP", "port": 8080, "isDestinationPort": true, "isEnabled": true }'
@cdown
cdown / gist:1163649
Last active July 1, 2024 03:35
Bash urlencode and urldecode
urlencode() {
# urlencode <string>
old_lc_collate=$LC_COLLATE
LC_COLLATE=C
local length="${#1}"
for (( i = 0; i < length; i++ )); do
local c="${1:$i:1}"
case $c in
import UIKit
import XCPlayground
class ViewController: UIViewController {
func action() { print("Bing!") }
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .whiteColor()
@ssp
ssp / clone-and-build-gitx.sh
Last active November 1, 2016 15:00
Script to clone and build gitx
#!/usr/bin/env sh
#
# Script to clone gitx from github and build it using
# the scripts provided by the project.
#
# Sven-S. Porst @ssp <ssp-web@earthlingsoft.net>
#
git clone https://github.com/ssp/gitx.git
cd gitx

Getting Started in Scala

This is my attempt to give Scala newcomers a quick-and-easy rundown to the prerequisite steps they need to a) try Scala, and b) get a standard project up and running on their machine. I'm not going to talk about the language at all; there are plenty of better resources a google search away. This is just focused on the prerequisite tooling and machine setup. I will not be assuming you have any background in JVM languages. So if you're coming from Python, Ruby, JavaScript, Haskell, or anywhere…  I hope to present the information you need without assuming anything.

Disclaimer It has been over a decade since I was new to Scala, and when I was new to Scala, I was coming from a Java and Ruby background. This has probably caused me to unknowingly make some assumptions. Please feel free to call me out in comments/tweets!

One assumption I'm knowingly making is that you're on a Unix-like platform. Sorry, Windows users.

Getting the JVM

@eevee
eevee / pico8jstocart.py
Created March 23, 2017 12:14
Python script to convert exported JavaScript back into a PICO-8 cartridge
import os.path
import re
import sys
# LZ-ish decompression scheme borrowed from picolove:
# https://github.com/gamax92/picolove/blob/master/cart.lua
compression_map = b"\n 0123456789abcdefghijklmnopqrstuvwxyz!#%(){}[]<>+=/*:;.,~_"
def decompress(code):
lua = bytearray()
@shafik
shafik / WhatIsStrictAliasingAndWhyDoWeCare.md
Last active July 17, 2024 07:40
What is Strict Aliasing and Why do we Care?

What is the Strict Aliasing Rule and Why do we care?

(OR Type Punning, Undefined Behavior and Alignment, Oh My!)

What is strict aliasing? First we will describe what is aliasing and then we can learn what being strict about it means.

In C and C++ aliasing has to do with what expression types we are allowed to access stored values through. In both C and C++ the standard specifies which expression types are allowed to alias which types. The compiler and optimizer are allowed to assume we follow the aliasing rules strictly, hence the term strict aliasing rule. If we attempt to access a value using a type not allowed it is classified as undefined behavior(UB). Once we have undefined behavior all bets are off, the results of our program are no longer reliable.

Unfortunately with strict aliasing violations, we will often obtain the results we expect, leaving the possibility the a future version of a compiler with a new optimization will break code we th

@yurydelendik
yurydelendik / get_dwarf_info.py
Last active March 20, 2022 17:54
Extarct DWARF-like information from binary WASM
#!/usr/bin/env python
"""Utility to extract .debug_info section and print that in JSON format.
"""
import argparse
from collections import OrderedDict
import json
import logging
from math import ceil, log
import os
@binji
binji / main-sdl.c
Created January 8, 2019 16:54
FunkyKarts wasm2c main
#include <assert.h>
#include <math.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define GL_GLEXT_PROTOTYPES
@dabeaz
dabeaz / README.txt
Created October 15, 2019 20:10
PyCon India 2019, Code from Keynote Presentation by @dabeaz
Code from PyCon India 2019 Keynote Talk
David Beazley (https://www.dabeaz.com)
======================================
This code is presented "as is" and represents what was live-coded
during my closing keynote presentation at PyCon India, Chennai,
October 13, 2009. I have made no changes to the files.
Requires: Python 3.6+, numpy, pygame