start new:
tmux
start new with session name:
tmux new -s myname
<?php | |
// Use in the "Post-Receive URLs" section of your GitHub repo. | |
if ( $_POST['payload'] ) { | |
shell_exec( 'cd /srv/www/git-repo/ && git reset --hard HEAD && git pull' ); | |
} | |
?>hi |
var flattenObject = function(ob) { | |
var toReturn = {}; | |
for (var i in ob) { | |
if (!ob.hasOwnProperty(i)) continue; | |
if ((typeof ob[i]) == 'object') { | |
var flatObject = flattenObject(ob[i]); | |
for (var x in flatObject) { | |
if (!flatObject.hasOwnProperty(x)) continue; |
// | |
// Golden Ratio Typography | |
// -------------------------------------------------- | |
// Golden Ratio Math | |
// | |
// Let's do some math so we can build beautiful typography and vertical rhythm. | |
// For any magic to happen, set the $ContentWidth variable on _variables.scss | |
// to match your content box width (normally this is 640px, 740px, etc...). |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/* | |
* Taken from http://stackoverflow.com/questions/5867534/how-to-save-canvas-data-to-file/5971674#5971674 | |
*/ | |
var fs = require('fs'); | |
// string generated by canvas.toDataURL() | |
var img = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0" | |
+ "NAAAAKElEQVQ4jWNgYGD4Twzu6FhFFGYYNXDUwGFpIAk2E4dHDRw1cDgaCAASFOffhEIO" | |
+ "3gAAAABJRU5ErkJggg=="; | |
// strip off the data: url prefix to get just the base64-encoded bytes |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d