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@van800
Last active November 9, 2017 16:29
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Unity3D JetBrains Rider cross-platform Integration
moved to https://github.com/JetBrains/Unity3dRider
@johanneskraem3r
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Hi, thanks for your continued efforts!

I'm not an expert for the asset store, not sure.. Maybe send them an email?
I do think it probably makes sense to put in on there, but I have to admit I don't use the Asset store a lot.

A repo would be nice, this way people could fork it, see changes, track progress. Up to you though, this is also great.

@FullStackForger
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@van800 have you tried to talk to Unity support team? They might give you a clue of what was wrong in a submission form.

@FullStackForger
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FullStackForger commented Jul 14, 2016

I am watching jetbrains' project-rider-a-csharp-ide.
What the speaker mentioned is Project Rider is just a codename for the product. It is going to be called something else eventually.
If folks at Unity are aware of that, perhaps that is the reason they didn't accept your plugin @van800.

Also, if you take a look at unity feedback comments here LukaszUnity said:

We will be looking into providing Rider support in the future, once the product is a bit more mature.
There has been another effort to bring IntelliJ IDEA to C# / Unity: https://github.com/consulo/consulo/wiki . I think this project would be a good starting point for anyone who would be interested in adding Unity to support to Rider before Unity starts supporting it natively.

Hope it helps everyone who ventures to your gist.

@van800
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van800 commented Jul 15, 2016

@indieforger Thank you for the ideas.
I think more official Rider name will be set when Rider public EAP will start. So I will try submitting again after that.

Google search led me to amount of people suffering because Unity Asset Store team rejects their assets, and they all get the same message. I have answered the email, but haven't got the answer. Not surprised. I haven't found the support email for the asset store.

Also got this bit of info from https://rider-support.jetbrains.com/hc/en-us/community/posts/207243685-Unity3D-support

One thing to bear in mind before you go too far down the road here -- in the not so distant future, Unity will be replacing their debugger/script execution integration with a REST based API, which might be a little more approachable in terms of doing clean 3rd party integration. See http://blogs.unity3d.com/2015/10/22/monodevelop-roadmap/. This is currently listed as alpha on the roadmap, which means it's being worked on, but there's no scheduled release and it's not available to the general public as yet.

@gaggle
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gaggle commented Jul 22, 2016

Just wanted to say this fixed the problem I was having of Rider not seeing main-project symbols when editing editor-project files. Thanks!

@ricardoarango
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ricardoarango commented Mar 23, 2017

If you still need to contact Unity about submitting your plugin, you can contact support using this form: https://unity3d.com/contact/get-in-touch

(Ricardo from Unity)

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