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| import Direction from './direction'; | |
| function randomCoords(xMax, yMax) { | |
| return {x: Math.floor(Math.random() * xMax), y: Math.floor(Math.random() * yMax)}; | |
| } | |
| var SnakeGameLogic = function SnakeGameLogic(rows, cols, initialSnakePoints, initialDirection) { | |
| var appleCoords = randomCoords(cols, rows); | |
| var getApplePoint = function getApplePoint() { | |
| return appleCoords; |
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| [ | |
| { | |
| "date": "10/1/2015", | |
| "miles_driven": 35, | |
| "trips": [ | |
| { | |
| "miles_driven": 17, | |
| "time": "13:26" | |
| }, | |
| { |
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| def rotx(x, string, encrypt=true) | |
| i = 0 | |
| alpha = 'abcdefghijklmnopqrstuvwxyz' | |
| newStr = '' | |
| alpha.reverse! unless encrypt | |
| # convert to one cycle | |
| x = x > 26 ? x % 26 : x | |
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| def rotx(x, string, encrypt=true) | |
| i = 0 | |
| alpha = 'abcdefghijklmnopqrstuvwxyz' | |
| newStr = '' | |
| alpha.reverse! unless encrypt | |
| # convert to one cycle | |
| x = x > 26 ? x % 26 : x | |
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| function Promise(){ | |
| this._callbacks = []; | |
| } | |
| Promise.prototype.resolve = function (data) { | |
| if (typeof this._data !== 'undefined') { | |
| // assuming console | |
| console.error('This promise has already been resolved'); | |
| return; | |
| } |
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| // works in private scope w/ es5 | |
| function resolve (str) { | |
| return str.split('.').reduce(function (prev, curr, ind) { | |
| return ind < 2 ? eval(prev)[curr] : prev[curr]; | |
| }); | |
| } |
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| function resolve (str) { | |
| return str.split('.').reduce(function (prev, curr, ind) { | |
| return ind < 2 ? eval(prev)[curr] : prev[curr]; | |
| }); | |
| } |
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| //FightCode can only understand your robot | |
| //if its class is called Robot | |
| var Robot = function(robot) { | |
| var clone = robot.clone(); | |
| }; | |
| Robot.prototype.onIdle = function(ev) { | |
| var robot = ev.robot; | |
| robot.ahead(100); |
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| //FightCode can only understand your robot | |
| //if its class is called Robot | |
| var Robot = function(robot) { | |
| }; | |
| Robot.prototype.onIdle = function(ev) { | |
| var robot = ev.robot; | |
| robot.ahead(100); |