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Shader "Mattatz/StencilSample" { | |
Properties { | |
_Outline ("Outline Length", Range(0.0, 1.0)) = 0.2 | |
_Color ("Color", Color) = (0.8, 0.8, 0.8, 1.0) | |
_OutlineColor ("Outline Color", Color) = (0.2, 0.2, 0.2, 1.0) | |
} |
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#include "FlyCapture2.h" | |
#include <opencv2/core/core.hpp> | |
#include <opencv2/highgui/highgui.hpp> | |
#include <iostream> | |
using namespace FlyCapture2; | |
int main() |
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<div> | |
<h1>Tweetbox</h1> | |
<form id="my-tweetbox"> | |
<p><textarea name="tweet">Write your tweet...</textarea></p> | |
<p><input type="submit" name="submit" value="Tweet!" /></p> | |
</form> | |
</div> | |
<div> | |
<h1>County Tweetbox</h1> |
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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
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#include <opencv2/opencv.hpp> | |
#include <iostream> | |
#include <vector> | |
#include <cmath> | |
using namespace cv; | |
using namespace std; | |
int main(int argc, char** argv) | |
{ |