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@JoeyBurzynski
JoeyBurzynski / 55-bytes-of-css.md
Last active July 20, 2024 05:29
58 bytes of css to look great nearly everywhere

58 bytes of CSS to look great nearly everywhere

When making this website, i wanted a simple, reasonable way to make it look good on most displays. Not counting any minimization techniques, the following 58 bytes worked well for me:

main {
  max-width: 38rem;
  padding: 2rem;
  margin: auto;
}
@inmatarian
inmatarian / lfsr.lua
Created January 11, 2017 17:27
Linear Feedback Shift Register pseudorandom number generator in lua
-- LFSRs are good for games where you want a random number generator with a short period,
-- so that speed runners can device tactics to control the RNG's state.
-- Otherwise they're a bit of an obsolete piece of tech.
-- See: https://en.wikipedia.org/wiki/Linear-feedback_shift_register
-- LFSRs work by shifting all of the bits to the right by one, and using the shifted
-- out bit to XOR in at specific taps. Another way to put it is that they first check
-- if the state is odd, then divides by two, and if it was odd, Exclusive-Ors in a value.
-- The bit shifted out is suitably random. Want more bits, cycle the generator more.
@rmoriz
rmoriz / howto.md
Last active April 14, 2023 20:30
Build an OSX 10.10 base-box for test-kitchen and VirtualBox
@jboner
jboner / latency.txt
Last active July 22, 2024 11:30
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD