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How to visualize the body part segmentation?

This script lets you to visualize the body part segmentation labels of SMPL, SMPL-H, and SMPL-X body models. Follow the instructions to be able to run this script.

Instructions

  1. Download the body models you would like to visualize.
  2. Install the requirements
  3. Run python visualize_body_part_segmentation.py <body_model> <body_model_path>
@Meatplowz
Meatplowz / FBX_Scene.py
Last active April 29, 2024 10:12
This is a wrapper FBX class useful in accessing and modifying the FBX Scene
"""
MIT License
Copyright (c) [year] [fullname]
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active June 25, 2024 09:41
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
@v3n
v3n / ogl_osx.md
Last active June 19, 2024 16:07
GLFW on OS X starting guide

OpenGL Development on OS X

While it's possible to download packages and install them manually, it's such a hassle. Fortunately for us, OS X has an unofficial package manager called http://brew.sh Let's install it. Open you Terminal and paste the following code:

ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"

Great. Homebrew will automatically install packages to /usr/local. Conveniently, that directory is already in your include and link paths.