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@vratiu
vratiu / .bash_aliases
Last active May 6, 2024 17:58
Git shell coloring
# Customize BASH PS1 prompt to show current GIT repository and branch.
# by Mike Stewart - http://MediaDoneRight.com
# SETUP CONSTANTS
# Bunch-o-predefined colors. Makes reading code easier than escape sequences.
# I don't remember where I found this. o_O
# Reset
Color_Off="\[\033[0m\]" # Text Reset
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@olasd
olasd / stream_to_youtube.sh
Created March 28, 2014 19:58
Stream video to youtube via ffmpeg
#! /bin/bash
#
# Diffusion youtube avec ffmpeg
# Configurer youtube avec une résolution 720p. La vidéo n'est pas scalée.
VBR="2500k" # Bitrate de la vidéo en sortie
FPS="30" # FPS de la vidéo en sortie
QUAL="medium" # Preset de qualité FFMPEG
YOUTUBE_URL="rtmp://a.rtmp.youtube.com/live2" # URL de base RTMP youtube
@nolim1t
nolim1t / socket.c
Created June 10, 2009 03:14
HTTP Request in C using low level write to socket functionality
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
#include <netinet/tcp.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
@pascalpoitras
pascalpoitras / config.md
Last active April 28, 2024 23:12
My WeeChat configuration

WeeChat Screenshot

Mouse


enable


@zloedi
zloedi / roguelike_FOV.c
Last active April 19, 2024 20:02
Efficient roguelike grid FOV / shadowcasting / line of sight in a single C function inspired by https://docs.microsoft.com/en-us/archive/blogs/ericlippert/shadowcasting-in-c-part-one
// Copyright (c) 2021 Stoiko Todorov
// This work is licensed under the terms of the MIT license.
// For a copy, see https://opensource.org/licenses/MIT.
// What this function does:
// Rasterizes a single Field Of View octant on a grid, similar to the way
// field of view / line of sight / shadowcasting is implemented in some
// roguelikes.
// Uses rays to define visible volumes instead of tracing lines from origin
// to pixels.
@mbasaglia
mbasaglia / rcon.sh
Created June 5, 2014 21:04
A shell script which executes rcon commands
#!/bin/bash
SERVER='localhost'
PORT='26000'
PASSWORD='foo'
SECURE=0
SECURE_PORT="1234"
RCON_HEADER=$(echo -e "\xff\xff\xff\xff")
ESCAPE_CHAR=$(echo -en "\x1b")

Preface

I'm comparing Godot mostly to Unity due to my ~10 years of Unity experience. I'm also primarily working in 3D and C# and that is what I want to use Godot for.

Terms:

  • by "export" I mean a variable exposed in the inspector, that's how Godot calls them
  • I use the word "prefab" to mean a scene that is intended to be instantiated multiple times, unlike a "level"
  • Godot's Resources == Unity's ScriptableObjects
  • Godot's collision shapes == Unity's colliders

Pros

@tomasinouk
tomasinouk / ffmpeg_examples.md
Created November 30, 2015 04:21
ffmpeg examples for streaming full screen

ffmpeg -f avfoundation -i "1" -vcodec libx264 -r 10 -tune zerolatency -b:v 500k -bufsize 300k -f rtp rtp://localhost:1234

ffmpeg -f avfoundation -i "1" -vcodec libx264 -r 10 -tune zerolatency -b:v 500k -bufsize 300k -f rtp udp://127.0.0.1:1234

ffmpeg -f avfoundation -i "1" -vcodec libx264 -r 10 -tune zerolatency -b:v 500k -bufsize 300k -f mpegts udp://127.0.0.1:1234

ffmpeg -f avfoundation -i "1" -vcodec libx264 -r 10 -pix_fmt uyvy422 -tune zerolatency -b:v 500k -bufsize 300k -f mpegts udp://192.168.88.38:1234

@salmonmoose
salmonmoose / bresenham3d.py
Created May 21, 2012 00:44
Generate unit locations along a 3D line
def bresenham(startPoint, endPoint):
startPoint = [int(startPoint[0]),int(startPoint[1]),int(startPoint[2])]
endPoint = [int(endPoint[0]),int(endPoint[1]),int(endPoint[2])]
steepXY = (abs(endPoint[1] - startPoint[1]) > abs(endPoint[0] - startPoint[0]))
if(steepXY):
startPoint[0], startPoint[1] = startPoint[1], startPoint[0]
endPoint[0], endPoint[1] = endPoint[1], endPoint[0]