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@sindresorhus
sindresorhus / esm-package.md
Last active May 24, 2024 02:36
Pure ESM package

Pure ESM package

The package that linked you here is now pure ESM. It cannot be require()'d from CommonJS.

This means you have the following choices:

  1. Use ESM yourself. (preferred)
    Use import foo from 'foo' instead of const foo = require('foo') to import the package. You also need to put "type": "module" in your package.json and more. Follow the below guide.
  2. If the package is used in an async context, you could use await import(…) from CommonJS instead of require(…).
  3. Stay on the existing version of the package until you can move to ESM.
@m-radzikowski
m-radzikowski / script-template.sh
Last active May 4, 2024 04:13
Minimal safe Bash script template - see the article with full description: https://betterdev.blog/minimal-safe-bash-script-template/
#!/usr/bin/env bash
set -Eeuo pipefail
trap cleanup SIGINT SIGTERM ERR EXIT
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" &>/dev/null && pwd -P)
usage() {
cat <<EOF
Usage: $(basename "${BASH_SOURCE[0]}") [-h] [-v] [-f] -p param_value arg1 [arg2...]
#!/bin/bash
###
### my-script — does one thing well
###
### Usage:
### my-script <input> <output>
###
### Options:
### <input> Input file to read.
### <output> Output file to write. Use '-' for stdout.
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 17, 2024 05:02
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@patricknelson
patricknelson / - Using Xdebug in Docker.md
Last active October 15, 2023 19:59
Using Xdebug in Docker (works with PhpStorm)

Using Xdebug in Docker

Getting setup and running with Xdebug in a docker container these days is now fairly simple and is composed of two main steps:

  1. Ensure you've got XDebug installed and enabled in your PHP docker image, for example:
    # Installing Xdebug with PHP 7.3 images:
    RUN pecl install xdebug \
      && docker-php-ext-enable xdebug
@sleepyfox
sleepyfox / 2019-07-25-users-hate-change.md
Last active December 10, 2023 18:20
'Users hate change'

'Users hate change'

This week NN Group released a video by Jakob Nielsen in which he attempts to help designers deal with the problem of customers being resistant to their new site/product redesign. The argument goes thusly:

  1. Humans naturally resist change
  2. Your change is for the better
  3. Customers should just get used to it and stop complaining

There's slightly more to it than that, he caveats his argument with requiring you to have of course followed their best practices on product design, and allows for a period of customers being able to elect to continue to use the old site, although he says this is obviously only a temporary solution as you don't want to support both.

@g3rhard
g3rhard / docker-compose.yaml
Created July 10, 2019 06:01
docker-compose for ipsec vpn + pihole + telegram proxy
version: '2'
services:
pihole:
image: pihole/pihole:latest
container_name: pihole
volumes:
- /etc/localtime:/etc/localtime:ro
- /dev/rtc:/dev/rtc:ro
dns:
@mcfrojd
mcfrojd / Shield_Intents.MD
Last active May 20, 2024 19:55
Working INTENTS to use with Community Hass.io Add-ons: Android Debug Bridge for your Nvidia Shield TV

Latest Update 2021-03-06 : New image showing the new "Services" in Home Assistant and got some tips from the comments below.

Credits and thanks: Home Assistant Forum users & Github users: @ocso, @wiphye, @teachingbirds, @tboyce1, @simbesh, @JeffLIrion @ff12 @rebmemer @siaox @DiederikvandenB @Thebuz @clapbr @Finsterclown


Start apps on your android device (in the examples below, my Nvidia Shield TV) from Home Assistant

alt text

Starts Youtube App

entity_id: media_player.shield
command: >-
// https://developers.cloudflare.com/workers/about/
// https://tutorial.cloudflareworkers.com
//
// A Service Worker which adds Security Headers.
// Checks:
// https://securityheaders.io/
// https://observatory.mozilla.org/
// https://csp-evaluator.withgoogle.com/
// https://hstspreload.org/
// https://www.ssllabs.com/ssltest/
@enricofoltran
enricofoltran / main.go
Last active April 1, 2024 00:17
A simple golang web server with basic logging, tracing, health check, graceful shutdown and zero dependencies
package main
import (
"context"
"flag"
"fmt"
"log"
"net/http"
"os"
"os/signal"