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@vassvik
vassvik / Simulation_Projection.md
Last active March 27, 2024 09:31
Realtime Fluid Simulation: Projection

Realtime Fluid Simulation: Projection

The core of most real-time fluid simulators, like the one in EmberGen, are based on the "Stable Fluids" algorithm by Jos Stam, which to my knowledge was first presented at SIGGRAPH '99. This is a post about one part of this algorithm that's often underestimated: Projection

MG4_F32.mp4

Stable Fluids

The Stable Fluids algorithm solves a subset of the famous "Navier Stokes equations", which describe how fluids interact and move. In particular, it typically solves what's called the "incompressible Euler equations", where viscous forces are often ignored.

@idbrii
idbrii / botw-cedec2017.md
Last active May 16, 2024 14:56
An inline image version of Matt Walker's translation of CEDEC 2017 talks by Nintendo
@hallettj
hallettj / Makefile
Last active December 10, 2023 13:32
Makefile for transpiling with Babel & Flow in a Node app, or in a client- or server-side shared library
# Makefile for transpiling with Babel in a Node app, or in a client- or
# server-side shared library.
.PHONY: all clean
# Install `babel-cli` in a project to get the transpiler.
babel := node_modules/.bin/babel
# Identify modules to be transpiled by recursively searching the `src/`
# directory.
@tuxfight3r
tuxfight3r / 01.bash_shortcuts_v2.md
Last active May 26, 2024 22:33
Bash keyboard shortcuts

Bash Shortcuts

visual cheetsheet

Moving

command description
ctrl + a Goto BEGINNING of command line
@hellerbarde
hellerbarde / latency.markdown
Created May 31, 2012 13:16 — forked from jboner/latency.txt
Latency numbers every programmer should know

Latency numbers every programmer should know

L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns             
Compress 1K bytes with Zippy ............. 3,000 ns  =   3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns  =  20 µs
SSD random read ........................ 150,000 ns  = 150 µs

Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs