Here's what I did to get things working.
Yep, over at: https://developer.apple.com
# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
OVERVIEW: LLVM 'Clang' Compiler: http://clang.llvm.org | |
USAGE: clang -cc1 [options] <inputs> | |
OPTIONS: | |
-### Print the commands to run for this compilation | |
--analyze Run the static analyzer | |
--migrate Run the migrator | |
--relocatable-pch Build a relocatable precompiled header | |
--serialize-diagnostics <value> |
// Taken from the commercial iOS PDF framework http://pspdfkit.com. | |
// Copyright (c) 2014 Peter Steinberger, PSPDFKit GmbH. All rights reserved. | |
// Licensed under MIT (http://opensource.org/licenses/MIT) | |
// | |
// You should only use this in debug builds. It doesn't use private API, but I wouldn't ship it. | |
// PLEASE DUPE rdar://27192338 (https://openradar.appspot.com/27192338) if you would like to see this in UIKit. | |
#import <objc/runtime.h> | |
#import <objc/message.h> |
ACTION | |
AD_HOC_CODE_SIGNING_ALLOWED | |
ALTERNATE_GROUP | |
ALTERNATE_MODE | |
ALTERNATE_OWNER | |
ALWAYS_SEARCH_USER_PATHS | |
ALWAYS_USE_SEPARATE_HEADERMAPS | |
APPLE_INTERNAL_DEVELOPER_DIR | |
APPLE_INTERNAL_DIR | |
APPLE_INTERNAL_DOCUMENTATION_DIR |
Here's what I did to get things working.
Yep, over at: https://developer.apple.com
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
In this article, I'm going to explore a way that we can create views that implement custom Core Animation property animations in a natural way.
As we know, layers in iOS come in two flavours: Backing layers and hosted layers. The only difference between them is that the view acts as the layer delegate for its backing layer, but not for any hosted sublayers.
In order to implement the UIView
transactional animation blocks, UIView
disables all animations by default and then re-enables them individually as required. It does this using the actionForLayer:forKey:
method.
Somewhat strangely, UIView
doesn't enable animations for every property that CALayer
does by default. A notable example is the layer.contents
property, which is animatable by default for a hosted layer, but cannot be animated using a UIView
animation block.
/** | |
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex") | |
* | |
* More language ports, as well as legacy 2014 OpenSimplex, can be found here: | |
* https://github.com/KdotJPG/OpenSimplex2 | |
*/ | |
public class OpenSimplex2S { | |
private static final long PRIME_X = 0x5205402B9270C86FL; |
# Thanks to commenters for providing the base of this much nicer implementation! | |
# Save and run with $ python 0dedict.py | |
# You may need to hunt down the dictionary files yourself and change the awful path string below. | |
# This works for me on MacOS 10.14 Mohave | |
from struct import unpack | |
from zlib import decompress | |
import re | |
filename = '/System/Library/Assets/com_apple_MobileAsset_DictionaryServices_dictionaryOSX/9f5862030e8f00af171924ebbc23ebfd6e91af78.asset/AssetData/Oxford Dictionary of English.dictionary/Contents/Resources/Body.data' | |
f = open(filename, 'rb') |