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@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)
@masuidrive
masuidrive / gist:5231110
Created March 24, 2013 08:45
clang options
OVERVIEW: LLVM 'Clang' Compiler: http://clang.llvm.org
USAGE: clang -cc1 [options] <inputs>
OPTIONS:
-### Print the commands to run for this compilation
--analyze Run the static analyzer
--migrate Run the migrator
--relocatable-pch Build a relocatable precompiled header
--serialize-diagnostics <value>
@steipete
steipete / PSPDFUIKitMainThreadGuard.m
Last active March 10, 2024 19:23
This is a guard that tracks down UIKit access on threads other than main. This snippet is taken from the commercial iOS PDF framework http://pspdfkit.com, but relicensed under MIT. Works because a lot of calls internally call setNeedsDisplay or setNeedsLayout. Won't catch everything, but it's very lightweight and usually does the job.You might n…
// Taken from the commercial iOS PDF framework http://pspdfkit.com.
// Copyright (c) 2014 Peter Steinberger, PSPDFKit GmbH. All rights reserved.
// Licensed under MIT (http://opensource.org/licenses/MIT)
//
// You should only use this in debug builds. It doesn't use private API, but I wouldn't ship it.
// PLEASE DUPE rdar://27192338 (https://openradar.appspot.com/27192338) if you would like to see this in UIKit.
#import <objc/runtime.h>
#import <objc/message.h>
ACTION
AD_HOC_CODE_SIGNING_ALLOWED
ALTERNATE_GROUP
ALTERNATE_MODE
ALTERNATE_OWNER
ALWAYS_SEARCH_USER_PATHS
ALWAYS_USE_SEPARATE_HEADERMAPS
APPLE_INTERNAL_DEVELOPER_DIR
APPLE_INTERNAL_DIR
APPLE_INTERNAL_DOCUMENTATION_DIR
@chrisb
chrisb / gist:4d6a09c6cc1ca2e1b14e
Last active November 25, 2022 04:15
Homebrew, Ruby, and Rails on OS X 10.10

OS X 10.10 Guide

Here's what I did to get things working.

1. Install Xcode 6

Yep, over at: https://developer.apple.com

2. Install the Command Line Tools (CLT)

@staltz
staltz / introrx.md
Last active May 3, 2024 13:00
The introduction to Reactive Programming you've been missing
@nicklockwood
nicklockwood / Hacking UIView Animation Blocks.md
Last active January 12, 2024 06:15
This article was originally written for objc.io issue 12, but didn't make the cut. It was intended to be read in the context of the other articles, so if you aren't familiar with concepts such as CALayer property animations and the role of actionForKey:, read the articles in that issue first.

Hacking UIView animation blocks for fun and profit

In this article, I'm going to explore a way that we can create views that implement custom Core Animation property animations in a natural way.

As we know, layers in iOS come in two flavours: Backing layers and hosted layers. The only difference between them is that the view acts as the layer delegate for its backing layer, but not for any hosted sublayers.

In order to implement the UIView transactional animation blocks, UIView disables all animations by default and then re-enables them individually as required. It does this using the actionForLayer:forKey: method.

Somewhat strangely, UIView doesn't enable animations for every property that CALayer does by default. A notable example is the layer.contents property, which is animatable by default for a hosted layer, but cannot be animated using a UIView animation block.

@KdotJPG
KdotJPG / OpenSimplex2S.java
Last active April 29, 2024 17:30
Visually isotropic coherent noise algorithm based on alternate constructions of the A* lattice.
/**
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex")
*
* More language ports, as well as legacy 2014 OpenSimplex, can be found here:
* https://github.com/KdotJPG/OpenSimplex2
*/
public class OpenSimplex2S {
private static final long PRIME_X = 0x5205402B9270C86FL;
@chrisdone
chrisdone / typing.md
Last active March 22, 2024 23:24
Typing Haskell in Haskell

Typing Haskell in Haskell

MARK P. JONES

Pacific Software Research Center

Department of Computer Science and Engineering

Oregon Graduate Institute of Science and Technology

@josephg
josephg / 0dedict.py
Last active April 28, 2024 14:07
Apple dictionaries
# Thanks to commenters for providing the base of this much nicer implementation!
# Save and run with $ python 0dedict.py
# You may need to hunt down the dictionary files yourself and change the awful path string below.
# This works for me on MacOS 10.14 Mohave
from struct import unpack
from zlib import decompress
import re
filename = '/System/Library/Assets/com_apple_MobileAsset_DictionaryServices_dictionaryOSX/9f5862030e8f00af171924ebbc23ebfd6e91af78.asset/AssetData/Oxford Dictionary of English.dictionary/Contents/Resources/Body.data'
f = open(filename, 'rb')