I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!
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The HearSay P2P File Sharer; a response to The Copyright Alert System, as well as several other internet regulation attempts. The goal of this project is to prove the viability of semi-anonymous and confidential file sharing. Consists of several proofs of concepts such as the formation of ad-hoc mix networks and routing throughout them while maintaining anonymity and semantic security.
However, lets be honest with ourselves for a second. Don't use this to fight an oppressive regime. I can not (and will not try) to 'prove' its security, and I
#!/usr/bin/env sh | |
kill -9 $(lsof -i:$PORT -t) 2> /dev/null | |
foreman start |
// ==UserScript== | |
// @name Use Markdown, sometimes, in your HTML. | |
// @author Paul Irish <http://paulirish.com/> | |
// @link http://git.io/data-markdown | |
// @match * | |
// ==/UserScript== | |
// If you're not using this as a userscript just delete from this line up. It's cool, homey. |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |