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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 4, 2024 23:05
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@jfcherng
jfcherng / st4-changelog.md
Last active April 20, 2024 00:25
Sublime Text 4 changelog just because it's not on the official website yet.
@raysan5
raysan5 / raylib_six_years_of_fun.md
Last active December 4, 2023 12:53
raylib: 6 years of fun

raylib_6years_of_fun

raylib: 6 years of fun

raylib has been in development for more than six years now, it has been an adventure! I decided to resume how it was my personal experience working in this free and open source project for such a long time. Just note that the following article explains raylib from a personal point of view, independently of the technical aspects and focusing on the personal adventure; for technical details on raylib evolution, just check raylib history and raylib changelog.

raylib inceptum

Summer 2012 was ending, I had been working hard on my brand new startup emegeme for about 9 months, developing videogames. I was trying to find my blue-ocean, so, I developed and published two games for Windows Phone platform using the ama

https://youtu.be/-C-JoyNuQJs?t=39m45s
When I put the reference implementation onto the website I needed to
put a software license on it.
And I looked at all the licenses that were available, and there were a lot
of them. And I decided that the one I liked the best was the MIT License,
which was a notice that you would put on your source and it would say,
"you're allowed to use this for any purpose you want, just leave the
notice in the source and don't sue me."