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@ClintLiddick
ClintLiddick / rust-robotics-libraries.md
Last active April 3, 2023 02:38
Rust Libraries for Robotics

Motivation

tl;dr I want to use Rust to program robots. Help me find the best core libraries to build on.

Robotic systems require high performance and reliability, but also have enormous complexity in terms of algorithms employed, number of subsystems, embedded hardware control, and other metrics. Development is mostly split between C++ for performance and safety critical components, and MatLab or Python for quick research or task iteration.

@joepie91
joepie91 / vpn.md
Last active May 7, 2024 23:27
Don't use VPN services.

Don't use VPN services.

No, seriously, don't. You're probably reading this because you've asked what VPN service to use, and this is the answer.

Note: The content in this post does not apply to using VPN for their intended purpose; that is, as a virtual private (internal) network. It only applies to using it as a glorified proxy, which is what every third-party "VPN provider" does.

  • A Russian translation of this article can be found here, contributed by Timur Demin.
  • A Turkish translation can be found here, contributed by agyild.
  • There's also this article about VPN services, which is honestly better written (and has more cat pictures!) than my article.
@eelstork
eelstork / mixamoToBlenderBoneNames.py
Created September 20, 2015 06:30
Convert Mixamo rig bone names (as imported to Blender via FBX) to standard Blender bone names. This is especially use if your mesh uses the 'mirror' modifier. 1 - Backup your Blend. 2 - In action editor disconnect any animation connected to the rig. 3 - Paste the script in a text window and select "run script". 4 - Notice that all bone names are…
# IMPORTANT: make sure no animation is assigned
# to the rig before you run this script,
# otherwise linked animation data will be corrupted.
import bpy
# ----------------------------------
# Mixamo left/right bone names start with 'Left'/'Right'
# Instead we apply Blender's standard .L/.R suffix
# and get rid of long suffix