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@rain-1
rain-1 / LLM.md
Last active July 3, 2024 15:04
LLM Introduction: Learn Language Models

Purpose

Bootstrap knowledge of LLMs ASAP. With a bias/focus to GPT.

Avoid being a link dump. Try to provide only valuable well tuned information.

Prelude

Neural network links before starting with transformers.

@bvaughn
bvaughn / infinite-lists-and-reflow.md
Last active December 27, 2023 18:51
Infinite lists and reflow

Infinite lists and reflow

In my experience, infinite lists use two basic layout strategies. The first uses absolute positioning to control where visible items are rendered. The second uses relative positioning (with top/left padding to offset for unrendered items).

In both cases, the list abstraction caches some metadata about the size of items once they have been rendered– so that it knows where to position the items that come after them.

Both of these strategies need to handle reflow. For example, changing the width of a list often affects the height of its itesm. Generally speaking, only the "window" of rendered (visible) items are remeasured in this case (because it would be too slow to rerender and remeasure all of the items before). But once a user scrolls backwards (up/left)– the list needs to account for the reflowed sizes. If it didn't, items would appear to jump up or down (depending on the delta between the previous, cached sizes and the new/reflowed sizes).

How the list deals with new sizes

@pbeshai
pbeshai / .block
Last active July 17, 2023 09:40
Animate thousands of points with canvas and D3
license: mit
height: 620
border: no
@gaearon
gaearon / Scrolljack.jsx
Last active April 1, 2020 17:11
Scrolljack.jsx
'use strict';
var React = require('react'),
PureRenderMixin = require('../mixins/PureRenderMixin'),
getSupportedTransformProperty = require('../utils/getSupportedTransformProperty'),
{ PropTypes, Children } = React;
const transformProperty = getSupportedTransformProperty();
const styles = {
root: {

The UIView animation API results in different CAAnimations being added to the layer on iOS 7 and 8. Changing the bounds of a view like this:

[UIView animateWithDuration:0.3 
                 animations:^{
    self.myView.bounds = CGRectMake(0, 0, 100, 100); // was (0,0) (200, 200)
}];

will result in one animation for the bounds key path being added to the backing layer if you are running iOS 7:

@nicklockwood
nicklockwood / Hacking UIView Animation Blocks.md
Last active June 18, 2024 15:35
This article was originally written for objc.io issue 12, but didn't make the cut. It was intended to be read in the context of the other articles, so if you aren't familiar with concepts such as CALayer property animations and the role of actionForKey:, read the articles in that issue first.

Hacking UIView animation blocks for fun and profit

In this article, I'm going to explore a way that we can create views that implement custom Core Animation property animations in a natural way.

As we know, layers in iOS come in two flavours: Backing layers and hosted layers. The only difference between them is that the view acts as the layer delegate for its backing layer, but not for any hosted sublayers.

In order to implement the UIView transactional animation blocks, UIView disables all animations by default and then re-enables them individually as required. It does this using the actionForLayer:forKey: method.

Somewhat strangely, UIView doesn't enable animations for every property that CALayer does by default. A notable example is the layer.contents property, which is animatable by default for a hosted layer, but cannot be animated using a UIView animation block.

@chenglou
chenglou / gist:40b75d820123a9ed53d8
Last active March 13, 2024 12:14
Thoughts on Animation

Interesting part (unmounting & API) is at the end if you're not interested in the rest =).

Stress Tests

This animation proposal is just an attempt. In case it doesn't work out, I've gathered a few examples that can test the power of a future animation system.

  1. Parent is an infinitely spinning ball, and has a child ball that is also spinning. Clicking on the parent causes child to reverse spinning direction. This tests the ability of the animation system to compose animation, not in the sense of applying multiple interpolations to one or more variables passed onto the child (this should be trivial), but in the sense that the parent's constantly updating at the same time as the child, and has to ensure that it passes the animation commands correctly to it. This also tests that we can still intercept these animations (the clicking) and immediately change their configuration instead of queueing them.

  2. Typing letters and let them fly in concurrently. This tests concurrency, coordination of an array of ch

@jwilling
jwilling / LBHView.h
Last active February 6, 2018 12:44
A terrible, terrible hack to toggle AppKit's destruction of layer modifications.
#import <Cocoa/Cocoa.h>
@interface LBHView : NSView
/// This property controls whether the view can indirectly control its
/// backing layer's properties, specifically the following:
/// `affineTransform`
/// `anchorPoint`
///
/// These properties cannot be modified on the layer during the time that
@krzysztofzablocki
krzysztofzablocki / gist:4396302
Last active November 24, 2021 19:17
Set symbol breakpoint on objc_msgSend then setup this debug command to log all methods called in iOS Simulator. If you want to do device debugging change esp+4 register to r0, esp+8 to r1 Found long ago somewhere on stackoverflow.
expr -- (void)printf("[%s, %s]\n",(char *) object_getClassName(*(long*)($esp+4)), (char *) *(long *)($esp+8) )