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@emilianavt
emilianavt / BestVTuberSoftware.md
Last active May 20, 2024 02:31
Best VTuber Software

Best VTuber software

This is a list of the most commonly used and relevant vtubing software. The "best" will always be subjective and depend on your specific requirements. Overall, the information in this list is as accurate as I could figure it out, but there might be errors or some details might become out of date. If you find anything that needs to be corrected, please let me know. You can also note it in a comment.

Additional explanations:

  • iPhone means that an iPhone is basically required
  • iFacialMocap support means that tracking data can be received from the iFacialMocap iPhone app
  • VMC protocol means that the application can send and/or receive tracking data from other VMC protocol capable applications, allowing the combination of multiple tracking methods (e.g. VSeeFace receiving VR tracking from Virtual Motion Capture and iPhone/ARKit face tracking from Waidayo)
  • Tobii means that the Tobii eye tracker is supported
@mcchae
mcchae / figlet.out
Created January 7, 2019 05:06
pyfiglet ascii art for python usage example
Font=1943____
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@taking
taking / Brewfile
Last active February 6, 2021 15:25
2018-10-14 Updated
# Taps
tap "homebrew/core"
tap "homebrew/cask"
tap "homebrew/bundle"
# Application Path
cask_args appdir: "/Applications"
# Binaries/Libraries
brew "coreutils" # Install GNU Core Utilities
@smkplus
smkplus / UnityShaderCheatSheet.md
Last active May 7, 2024 07:34
Controlling fixed function states from materials/scripts in Unity

16999105_467532653370479_4085466863356780898_n

Shader "MaterialPropertyDrawer"
{
Properties
{
_MainTex("Texture", 2D) = "white" {}
 
[HideInInspector] _MainTex2("Hide Texture", 2D) = "white" {}
@dvddarias
dvddarias / SingletonScriptableObject.cs
Last active December 20, 2021 14:29
Better Unity Singleton Class
/************************************************************
* Better Singleton by David Darias
* Use as you like - credit where due would be appreciated :D
* Licence: WTFPL V2, Dec 2014
* Tested on Unity v5.6.0 (should work on earlier versions)
* 03/02/2017 - v1.1
* **********************************************************/
using System;
using UnityEngine;
@jchandra74
jchandra74 / PowerShell Customization.md
Last active March 1, 2024 01:02
PowerShell, Cmder / ConEmu, Posh-Git, Oh-My-Posh, Powerline Customization

Pimping Up Your PowerShell & Cmder with Posh-Git, Oh-My-Posh, & Powerline Fonts

Backstory (TLDR)

I work as a full-stack developer at work. We are a Windows & Azure shop, so we are using Windows as our development platform, hence this customization.

For my console needs, I am using Cmder which is based on ConEmu with PowerShell as my shell of choice.

Yes, yes, I know nowadays you can use the Linux subsystem on Windows 10 which allow you to run Ubuntu on Windows. If you are looking for customization of the Ubuntu bash shell, check out this article by Scott Hanselman.

@Sinhyub
Sinhyub / AssetBundleMgr.cs
Created June 5, 2016 09:31
download and load asset from AssetBundle with Synchronous Method (Blocking call)
//
// AssetBUndleMgr.cs
//
// Created by Sinhyub Kim 2016.06.05
//
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
@keijiro
keijiro / ToggleTest.shader
Last active March 24, 2023 00:43
Shows how to use the Toggle material property drawer in a shader. See the reference manual for further details: http://docs.unity3d.com/ScriptReference/MaterialPropertyDrawer.html
Shader "ToggleTest"
{
Properties
{
[Toggle(FILL_WITH_RED)]
_FillWithRed ("Fill With Red", Float) = 0
}
SubShader
{
Pass
@addyosmani
addyosmani / limitLoop.js
Last active April 25, 2024 19:10
Limit the frame-rate being targeted with requestAnimationFrame
/*
limitLoop.js - limit the frame-rate when using requestAnimation frame
Released under an MIT license.
When to use it?
----------------
A consistent frame-rate can be better than a janky experience only
occasionally hitting 60fps. Use this trick to target a specific frame-
rate (e.g 30fps, 48fps) until browsers better tackle this problem
@milancermak
milancermak / gist:3451509
Created August 24, 2012 14:47
Example of validating a recurring payment from Google Play using the Web server application OAuth 2.0 flow
import datetime
import httplib2
# to see in detail what's going on, uncomment
# httplib2.debuglevel = 4
from apiclient.discovery import build
from oauth2client.client import OAuth2Credentials, OAuth2WebServerFlow
if __name__ == "__main__":