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Workin' on Rust Stuff

Lokathor Lokathor

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Workin' on Rust Stuff
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Prelude to Skeletons

"Now, listen carefully, for what I'm about to tell you really happened..."

Long ago, even before the era of Marduk, when wielders of dark magic could walk the earth as they pleased and prey upon all they found, there was a particular warlock in the far north of the world who ravaged the lands to carve out a space of his own. The warlock's true name has been lost to time, but his signature magic was a vile blast that melted away the flesh, leaving only the bones behind. Those killed by the skeleton lord's magic would instantly become

Altered Dragon

Altered Dragon is a (relatively) rules light fantasy adventure game based upon the mechanics of dice pool games and the stories/ settings/ themes of classical fantasy adventure games.

Core Mechanic / Game Terms

The core mechanic of Altered Dragon is a "dice pool" roll. When a player wants

Houserules 2e

  • The Core Rules are the For Gold and Glory book, which is a retro-clone of ADnD 2e Revised.
  • Stats are rolled with 4d4+4 in order. You can thank Acid for this one.
  • Weapon Proficiency is mostly using the Baldur's Gate 1 system, because that lets people use more of the random loot that they find. * You buy proficiency via Weapon Groups. Adding 1 rank to a weapon group is 1 Combat
  • Introduction
    • Goals Of This Book
    • Prerequisites
    • Getting Outside Help
    • Development Setup
    • Hello Magic
    • Volatile
    • Core Only
  • Broad Concepts

Rust Console Group Info

Hey, I'm Lokathor, the admin for the group.

Currently we have members who are working on:

  • GBA
  • PS2
  • Switch
  • 3DS
//! Operations which rely on use of `std`. Not included by default.
use std::sync::{
atomic::{AtomicPtr, Ordering},
Mutex, MutexGuard,
};
/// Uses the system clock to get an arbitrary `u64` value.
pub fn u64_from_time() -> u64 {
use std::time::{SystemTime, UNIX_EPOCH};
  • Feature Name: platform_channel_section
  • Start Date: 2019-02-27
  • RFC PR: (leave this empty)
  • Rust Issue: (leave this empty)

Summary

We add a whole new section to the channels list for Platform channels. It contains one channel for each major target platform (Win, Mac, etc).

input_device = "USB,2-axis 8-button gamepad "
input_driver = "udev"
input_a_btn = "0"
input_b_btn = "1"
input_x_btn = "2"
input_y_btn = "3"
input_l_btn = "4"
input_r_btn = "5"
input_select_btn = "6"

Earthdawn Game

blank character sheet

General Rules

  • The rules will default to the Earthdawn 4e rules.
  • If a rule is missing from 4e but present in a previous edition then we might use the rule from the previous edition (if it's sane and such).

Specific House Rules

> Rocket Leader Geovani's got troops on the water
> Thirty-two thousand troops in Fuchsia harbor
> Thirty-two thousand troops in Fuchsia harbor
> When they surround our troops (They surround our troops)
> When they surround our troops
As a kid in the Orange Islands I wished for a war
I knew that I was poor
I knew it was the only way to
> Rise up