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@danmackinlay
danmackinlay / supervisord.sh
Created August 27, 2009 07:07
an init.d script for supervisord
#! /bin/sh
### BEGIN INIT INFO
# Provides: supervisord
# Required-Start: $remote_fs
# Required-Stop: $remote_fs
# Default-Start: 2 3 4 5
# Default-Stop: 0 1 6
# Short-Description: Example initscript
# Description: This file should be used to construct scripts to be
# placed in /etc/init.d.
// ----------------------------------------------------------
// A short snippet for detecting versions of IE in JavaScript
// without resorting to user-agent sniffing
// ----------------------------------------------------------
// If you're not in IE (or IE version is less than 5) then:
// ie === undefined
// If you're in IE (>=5) then you can determine which version:
// ie === 7; // IE7
// Thus, to detect IE:
// if (ie) {}
@cowboy
cowboy / ba-issemver.js
Created September 5, 2010 18:37
isSemVer - semantic version comparison for JavaScript
/*!
* isSemVer - v0.1 - 9/05/2010
* http://benalman.com/
* http://semver.org/
*
* Copyright (c) 2010 "Cowboy" Ben Alman
* Dual licensed under the MIT and GPL licenses.
* http://benalman.com/about/license/
*/
"""
jQuery templates use constructs like:
{{if condition}} print something{{/if}}
This, of course, completely screws up Django templates,
because Django thinks {{ and }} mean something.
Wrap {% verbatim %} and {% endverbatim %} around those
blocks of jQuery templates and this will try its best
[user]
name = Jamie Wilkinson
email = jamie@jamiedubs.com
[github]
user = jamiew
token = <REDACTED>
[apply]
whitespace = nowarn
[branch]
autosetuprebase = always
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@jamiew
jamiew / pimp_prompt.sh
Created January 21, 2011 17:55
put this in your .bashrc/.bash_profile... works with both git and svn
parse_git_branch() {
ref=$(git symbolic-ref -q HEAD 2> /dev/null) || return
printf "${1:-(%s)}" "${ref#refs/heads/}"
}
parse_svn_revision() {
local DIRTY REV=$(svn info 2>/dev/null | grep Revision | sed -e 's/Revision: //')
[ "$REV" ] || return
[ "$(svn st)" ] && DIRTY=' *'
echo "(r$REV$DIRTY)"

Objective-C Coding Convention and Best Practices

Most of these guidelines are to match Apple's documentation and community-accepted best practices. Some are derived some personal preference. This document aims to set a standard way of doing things so everyone can do things the same way. If there is something you are not particularly fond of, it is encouraged to do it anyway to be consistent with everyone else.

This document is mainly targeted toward iOS development, but definitely applies to Mac as well.

Operators

NSString *foo = @"bar";
@AlanQuatermain
AlanQuatermain / gist:830865
Created February 17, 2011 02:59
All the external private APIs referenced by iBooks.app version 1.2.1
From PrivateFrameworks/Bom.framework:
U _BOMCopierCopyWithOptions
U _BOMCopierCountFilesInArchive
U _BOMCopierFree
U _BOMCopierNew
U _BOMCopierSetCopyFileFinishedHandler
U _BOMCopierSetCopyFileStartedHandler
U _BOMCopierSetCopyFileUpdateHandler
U _BOMCopierSetFatalErrorHandler
U _BOMCopierSetFatalFileErrorHandler
@mrdoob
mrdoob / RequestAnimationFrame.js
Created February 22, 2011 14:50
Provides requestAnimationFrame in a cross browser way.
/**
* Provides requestAnimationFrame in a cross browser way.
* @author paulirish / http://paulirish.com/
*/
if ( !window.requestAnimationFrame ) {
window.requestAnimationFrame = ( function() {
return window.webkitRequestAnimationFrame ||