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#!/bin/bash | |
set -e | |
set -x | |
PROJECT_PATH=$1 | |
CURRENT_DIR=$( cd "$( dirname "$0" )" && pwd ) | |
if [[ "$PROJECT_PATH" != /* ]]; then | |
PROJECT_PATH=$CURRENT_DIR/$PROJECT_PATH |
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#!/bin/bash | |
set -e | |
set -x | |
export P4USER=$1 | |
export P4PASSWD=$2 | |
PATH_TO_REPO=$3 | |
export P4PORT=$4 | |
# |
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+ ./Engine/Build/BatchFiles/RunUAT.sh BuildCookRun -nop4 -platform=Linux -project=/home/ubuntu/perforce/ThirdPersonCpp/ThirdPersonCpp.uproject -cook -compressed -allmaps -stage -archive -archivedirectory=/home/ubuntu/out -package -LinuxNoEditor -clientconfig=Development -serverconfig=Development -server -noclient -clean -pak -targetplatform=Linux -utf8output | |
Running AutomationTool... | |
AutomationTool exists: Deleting | |
Deleting all AutomationScript dlls | |
Compiling AutomationTool with xbuild | |
xbuild Source/Programs/AutomationTool/AutomationTool_Mono.csproj /p:Configuration=Development /p:Platform=AnyCPU /verbosity:quiet /nologo /p:TargetFrameworkProfile= | |
Compilation Succeeded | |
Start UAT: mono AutomationTool.exe BuildCookRun -nop4 -platform=Linux -project=/home/ubuntu/perforce/ThirdPersonCpp/ThirdPersonCpp.uproject -cook -compressed -allmaps -stage -archive -archivedirectory=/home/ubuntu/out -package -LinuxNoEditor -clientconfig=Development -serverconfig=Development -server -noclient -clean -pak -targetplatform=Linu |
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Running AutomationTool... | |
Start UAT: mono AutomationTool.exe BuildCookRun -nocompile -nop4 -project=/home/mikaelb/saiaku/MyProject/MyProject.uproject -cook -compressed -allmaps -stage -archive -archivedirectory=/home/mikaelb/saiaku/out -package -LinuxNoEditor -clientconfig=Development -ue4exe=UE4Editor -clean -pak -targetplatform=Linux -utf8output | |
Program.Main: Running on LinuxHostPlatform | |
Program.Main: CWD=/home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET | |
Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompile -nop4 -project=/home/mikaelb/saiaku/MyProject/MyProject.uproject -cook -compressed -allmaps -stage -archive -archivedirectory=/home/mikaelb/saiaku/out -package -LinuxNoEditor -clientconfig=Development -ue4exe=UE4Editor -clean -pak -targetplatform=Linux -utf8output -NoCompile | |
Automation.Process: IsBuildMachine=False | |
Automation.Process: ShouldKillProcesses=True | |
Automation.Process: Setting up command environment. | |
InternalUtils.SafeFileExists: SafeFileExists /home/mikaelb/saiaku/ |
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Started by user robinbra | |
Building remotely on SaiakuWindows (UnrealWindows) in workspace C:\valhalla\jenkins\workspace\valhalla-windows-client | |
(p4):cmd:... p4 client -o phrozen_jenkins | |
p4 client -o phrozen_jenkins | |
(p4):stop:5 | |
P4 Task: establishing connection. | |
... server: xn--smst-loa.se:1666 | |
... node: saiaku |
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C:\valhalla\UnrealEngine [(4.11.0-release) +0 ~1 -0]> git status | |
HEAD detached at 4.11.0-release | |
Changes not staged for commit: | |
(use "git add <file>..." to update what will be committed) | |
(use "git checkout -- <file>..." to discard changes in working directory) | |
modified: Engine/Source/Runtime/Launch/Resources/Version.h | |
no changes added to commit (use "git add" and/or "git commit -a") | |
C:\valhalla\UnrealEngine [(4.11.0-release) +0 ~1 -0]> git diff |
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Started by user Mikael Berglund | |
Building remotely on SaiakuWindows (UnrealWindows) in workspace C:\valhalla\jenkins\workspace\valhalla-windows-client | |
(p4):cmd:... p4 client -o phrozen_jenkins | |
p4 client -o phrozen_jenkins | |
(p4):stop:5 | |
P4 Task: establishing connection. | |
... server: xn--smst-loa.se:1666 | |
... node: saiaku |
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diff --git a/Engine/Source/Runtime/Online/HTTP/Private/Curl/CurlHttp.cpp b/Engine/Source/Runtime/Online/HTTP/Private/Curl/CurlHttp.cpp | |
index 57fbc87..8ecdc21 100644 | |
--- a/Engine/Source/Runtime/Online/HTTP/Private/Curl/CurlHttp.cpp | |
+++ b/Engine/Source/Runtime/Online/HTTP/Private/Curl/CurlHttp.cpp | |
@@ -399,7 +399,7 @@ size_t FCurlHttpRequest::DebugCallback(CURL * Handle, curl_infotype DebugInfoTyp | |
case CURLINFO_TEXT: | |
{ | |
// in this case DebugInfo is a C string (see http://curl.haxx.se/libcurl/c/debug.html) | |
- FString DebugText(ANSI_TO_TCHAR(DebugInfo)); | |
+ FString DebugText(DebugInfoSize, (TCHAR*)StringCast<TCHAR>(static_cast<const ANSICHAR*>(DebugInfo), static_cast<int32>(DebugInfoSize)).Get()); |
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{ | |
"instanceDataWrapper": { | |
"id": 21, | |
"timestamp": { | |
"epochSecond": 1477343895, | |
"nano": 733000000 | |
}, | |
"instanceData": { | |
"randomData": "randomString" | |
}, |
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Welcome to A Journey Through Valhalla, a live action coop-RPG set in the norse mythology. | |
This is a game that we have search for but not found, so now we're taking matters in our own hands. | |
What if you could take the difficulty from Darksouls, combined with the cooperative strategies from Rainbow Six? And what if you could jump straight into the action without unceccesary grinding? | |
Well, that our game! | |
###You can't handle everything alone.### |
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