Distant Horizons v2.0.0
(and up) shader compatibility information.
- Iris
v1.7.0
or higher, or Oculusv1.6.15aDH
or higher - Distant Horizons
v2.0.2a
or higher - A compatible shaderpack, see the shaderpacks section below
Visit the Iris Discord server for an install guide, see the #dh-compatibility-faq
channel.
Keep in mind that no support will be provided for the install process of Iris + DH shader compatibility v2
.
You're expected to know how to install this.
- Aurora's Shaders by CrafterAurora
- Bliss by X0nk
- Bloop by espen96
- Body Camera by LoLip_p
- BrighterAccessibility by Eren
- BSL by Capt. Tatsu
- Complementary by Emin
- CTMPOMFIX by timetravelbeard
- Daybreak by Samuel Gerkin
- Hysteria by Nicole
- Mellow by TheCMK
- Noble by Belmu
- Photon by sixthsurge
- Pixel Perfect by kolgushev
- PSX by serbernus
- Shrimple by Null
- Simply Upscaled by timetravelbeard
- Sky rendering breaks
- Go to Distant Horizons settings
- Change
Advanced->Advanced Graphics Settings->Transparency
to "Complete" - Change
Advanced->Advanced Graphics Settings->Render Quality
to "Medium" - Restart Minecraft
Open dropdown for v1
/legacy shader compatibility information
THIS IS FOR LEGACY SHADER COMPAT. THIS IS NOT FOR IRIS + DH SHADER COMPAT v2
.
For Iris + DH shader compat v2
, see the section under the heading v2
above.
- LODs don't have proper shading applied to them when using shaders, so at night the LODs may look too bright and not match MC's terrain
- Can be fixed by disabling shaders in the main menu, and reactivating them when in a world (thanks Maybike (Distant Horizons Discord server))
- LODs don't have (correct) lighting
- Can be improved by switching
DH Settings->Advanced->Graphics Settings->General->LOD Shading
toOld Lighting
/Forced
- Can be improved by switching
- Iris by IMS
- You need a version of Iris with legacy (
v1
) DH2 compatibility, available from Irisv1.6.11
-v1.6.17
.
- You need a version of Iris with legacy (
- Complementary fork by EminGT, edited by me (Steveplays28)
v1
/Legacy Iris + DH shader compat- Iris + DH shader compat
v2
is in the works by Emin, in-development builds available on Patreon (emingt
), see the first section of this document - Has DH blending
- Has DH compatibility config
- Rethinking Voxels fork by EminGT, edited by me (Steveplays28)
- Legacy Iris + DH shader compat
- Has DH blending (out of the box, settings aren't ported from Complementary yet)
- Potato Shaders by RRe36
v1
/Legacy Iris + DH shader compat
- Reflective Vanilla Shaders by Rin
v1
/Legacy Iris + DH shader compat
- VanillAA by leo60228
v1
/Legacy Iris + DH shader compat
- BSL by capttatsu
v1
/Legacy Iris + DH shader compat requires a version belowv8.2.0
- The more recent versions (
v8.2.0
and up) are for Iris + DH shader compatv2
, see the first section of this document
- Shrimple by Null
v1
/Legacy Iris + DH shader compat requires this specific version- The more recent versions (after commit
79d7d1f3
) are for Iris + DH shader compatv2
, see the first section of this document
- Nostalgia Shader by RRe36
- LODs don't render (neither on OptiFine nor Iris)
- Default TAAU percentage (
75%
) has issues, make sure to set TAAU to100%
- Sildur's Vibrant Shaders by Sildur
- LODs don't render (neither on OptiFine nor Iris)
Hi all. I was just trying to get DH and Bliss to work. I was using the following versions:
1.20.1
0.15.7
2.0.1-a
0.5.8
1.6.17
1.0.30
2.0.4
I've kept all the default settings, but when I tried to enable Bliss shaders DH horizons chunks didn't render at all.
Before:
![2024-03-13_15 29 02](https://private-user-images.githubusercontent.com/34342644/312604120-0600ece5-b1bc-4a32-bc78-c7ec4d7c70c7.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjE0MjExNjksIm5iZiI6MTcyMTQyMDg2OSwicGF0aCI6Ii8zNDM0MjY0NC8zMTI2MDQxMjAtMDYwMGVjZTUtYjFiYy00YTMyLWJjNzgtYzdlYzRkN2M3MGM3LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MTklMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzE5VDIwMjc0OVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTExZTYyNDAyNzk4MjMwODE0NWVkNzM1NDQwYjAwMTU5M2EyODgzMDIxYTQ0MGUyMDk4YzNhYzRlZDgxOWUwZWQmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.KRKkqvKY29AMPHzewtIg-AyT98C2V11nCf-wNPHBOng)
After:
![2024-03-13_15 28 34](https://private-user-images.githubusercontent.com/34342644/312604201-26a473b9-e848-41a4-aaec-977c1bdbd017.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjE0MjExNjksIm5iZiI6MTcyMTQyMDg2OSwicGF0aCI6Ii8zNDM0MjY0NC8zMTI2MDQyMDEtMjZhNDczYjktZTg0OC00MWE0LWFhZWMtOTc3YzFiZGJkMDE3LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MTklMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzE5VDIwMjc0OVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTQ5YWU0YTFlNzgyNGZmNDg0NmVjYTdhNTY4ODQ2ZTM0YWEyODg0MTQ2MTRlZWVkNzgxMTg4NWY2Mzk5MTUyNmMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.j96ekmn-_EdaLaEN2M1wRzhH4nKq2-hQUE4zfYE7gdQ)
I also tried with the Complementary fork and DH was working, however I got the blending issues (as described in the Readme) and the cloud rendering bug mentioned by @JoeyH2357.
From what I'm seeing, Bliss should work much better, but it isn't working at all for me. Anything about my setup immediately stand out to anyone as incorrect? Thanks!