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public void Update () | |
{ | |
_QuitOnConnectionErrors(); | |
// The tracking state must be FrameTrackingState.Tracking in order to access the Frame. | |
if (Frame.TrackingState != FrameTrackingState.Tracking) | |
{ | |
const int LOST_TRACKING_SLEEP_TIMEOUT = 15; | |
Screen.sleepTimeout = LOST_TRACKING_SLEEP_TIMEOUT; | |
return; |
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//もともとあったコード。m_meshに頂点情報(座標と順番)や色情報を渡している | |
m_mesh.Clear(); | |
m_mesh.SetVertices(m_meshVertices); | |
m_mesh.SetIndices(m_meshIndices.ToArray(), MeshTopology.Triangles, 0); | |
m_mesh.SetColors(m_meshColors); | |
//下記の2行を新たに追加。上記で作成した三角形の集合をコライダーに反映 | |
//Add following 2 lines. This cord attaches triangular mesh information to collider. | |
GetComponent<MeshCollider>().sharedMesh = null; | |
GetComponent<MeshCollider>().sharedMesh = m_mesh; |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Hello, WebVR! - A-Frame</title> | |
<meta name="description" content="Hello, WebVR! - A-Frame"> | |
<script src="https://aframe.io/releases/0.7.0/aframe.min.js"></script> | |
</head> | |
<body> | |
<a-scene> | |
<a-cylinder position="0 0 -1" radius="0.2" height="0.5" color="#FFC65D" shadow></a-cylinder> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Hello, WebVR! - A-Frame</title> | |
<meta name="description" content="Hello, WebVR! - A-Frame"> | |
<script src="https://aframe.io/releases/0.7.0/aframe.min.js"></script> | |
<!--three.ar.jsとaframe-ar.jsを追加(下記2行)--> | |
<script src="https://rawgit.com/google-ar/three.ar.js/master/dist/three.ar.js"></script> | |
<script src="https://rawgit.com/chenzlabs/aframe-ar/master/dist/aframe-ar.js"></script> | |
</head> |
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<a-scene background="color: #FAFAFA"> | |
<a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9" shadow></a-box> | |
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E" shadow></a-sphere> | |
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D" shadow></a-cylinder> | |
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4" shadow></a-plane> | |
<!--下記を追加--> | |
<a-entity id="ctlL" laser-controls="hand: left"></a-entity> | |
<a-entity id="ctlR" laser-controls="hand: right"></a-entity> | |
<a-entity camera look-controls position="0 1.6 0"> | |
<a-text id="txt" value="test" position="0 0 -1" scale="0.5 0.5 0.5" align="center" color="#000000"></a-text> |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Hello, WebVR! • A-Frame</title> | |
<meta name="description" content="Hello, WebVR! • A-Frame"> | |
<script src="https://aframe.io/releases/0.9.2/aframe.min.js"></script> | |
</head> | |
<body> | |
<a-scene background="color: #FAFAFA"> |
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using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Data; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Windows.Forms; | |
//①AzureKinectSDKの読み込み |
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//Kinectを扱う変数 | |
Device kinect; | |
//(追加①)カラー画像のBitmap | |
Bitmap colorBitmap; | |
public Form1() | |
{ | |
InitializeComponent(); | |
InitKinect(); | |
//(追加②)Kinectの設定情報に基づいてBitmap関連情報を初期化 | |
InitBitmap(); |
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using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Data; | |
using System.Drawing; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Windows.Forms; | |
//AzureKinectSDKの読み込み |
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//Kinectを扱う変数 | |
Device kinect; | |
//(追加①)Depth画像のBitmap | |
Bitmap depthBitmap; | |
public Form1() | |
{ | |
InitializeComponent(); | |
InitKinect(); | |
//(追加②)Kinectの設定情報に基づいてBitmap関連情報を初期化 | |
InitBitmap(); |
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