In programming languages, literals are textual representations of values in the source code. This is a syntactical concept.
Some examples:
7 # integer literal
In programming languages, literals are textual representations of values in the source code. This is a syntactical concept.
Some examples:
7 # integer literal
# typed: true | |
# frozen_string_literal: true | |
require('dev') | |
require('fileutils') | |
module Dev | |
module Helpers | |
class APFSVolume | |
extend(T::Sig) |
# The following comments fill some of the gaps in Solargraph's understanding of | |
# Rails apps. Since they're all in YARD, they get mapped in Solargraph but | |
# ignored at runtime. | |
# | |
# You can put this file anywhere in the project, as long as it gets included in | |
# the workspace maps. It's recommended that you keep it in a standalone file | |
# instead of pasting it into an existing one. | |
# | |
# @!parse | |
# class ActionController::Base |
// @flow | |
declare module 'react-relay' { | |
declare export type RecordState = 'EXISTENT' | 'NONEXISTENT' | 'UNKNOWN'; | |
declare export type onCompleted = (response: ?Object, errors: ?Array<PayloadError>) => void | |
declare export type onError = (error: Error) => void | |
declare export type CommitOptions = { | |
onCompleted: onCompleted, |
#!/usr/bin/env ruby | |
class A | |
def b | |
'b' | |
end | |
end | |
module X | |
def b |
Minecraft mods, especially mods which change the client, are by and large written with Forge. If you visit their website, you'll be greeted abruptly by a mysterious message at the top of an SMF forum, with no clear path towards actually... making a mod. I'm documenting here the steps I went through to get started, in the hopes of helping the next person have an easier time of it.
I'll be using Scala for this guide, but it should be fairly easy to adapt these instructions to any JVM language (e.g. clojure or if you're feeling masochistic, Java). I'm also developing on OS X, so some of the commands will be a little different if you're on Linux or Windows. I'm assuming you have some proficiency with your operating system, so I won't go into details about how to adapt those commands to your system.
Minecraft doesn't have an official mod API (despite early [promises](http://notch.t
/** | |
* This class was created by <Vazkii>. It's distributed as | |
* part of the Psi Mod. Get the Source Code in github: | |
* https://github.com/Vazkii/Psi | |
* | |
* Psi is Open Source and distributed under the | |
* CC-BY-NC-SA 3.0 License: https://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB | |
* | |
* File Created @ [11/01/2016, 22:00:30 (GMT)] | |
*/ |
var PIXI = require('pixi.js') | |
console.log(PIXI) |
require "./points" | |
p1 = RustPoint::make_point(10, 10) # => #<Fiddle::Pointer:0x007f8231e56510 ptr=0x0000010b824000 size=0 free=0x00000000000000> | |
p2 = RustPoint::make_point(20, 20) # => #<Fiddle::Pointer:0x007f8231f20970 ptr=0x0000010b824010 size=0 free=0x00000000000000> | |
RustPoint::get_distance(p1, p2) # => 14.142135623730951 |
Get Git log in JSON format
git log --pretty=format:'{%n "commit": "%H",%n "abbreviated_commit": "%h",%n "tree": "%T",%n "abbreviated_tree": "%t",%n "parent": "%P",%n "abbreviated_parent": "%p",%n "refs": "%D",%n "encoding": "%e",%n "subject": "%s",%n "sanitized_subject_line": "%f",%n "body": "%b",%n "commit_notes": "%N",%n "verification_flag": "%G?",%n "signer": "%GS",%n "signer_key": "%GK",%n "author": {%n "name": "%aN",%n "email": "%aE",%n "date": "%aD"%n },%n "commiter": {%n "name": "%cN",%n "email": "%cE",%n "date": "%cD"%n }%n},'
The only information that aren't fetched are:
%B
: raw body (unwrapped subject and body)%GG
: raw verification message from GPG for a signed commit