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@hallettj
hallettj / global-variables-are-bad.js
Created February 14, 2009 21:15
How and why to avoid global variables in JavaScript
// It is important to declare your variables.
(function() {
var foo = 'Hello, world!';
print(foo); //=> Hello, world!
})();
// Because if you don't, the become global variables.
(function() {
@defunkt
defunkt / clients.md
Created April 18, 2010 14:09
A list of Gist clients.

Gist Clients

Want to create a Gist from your editor, the command line, or the Services menu? Here's how.

Editor Support

@isaacs
isaacs / node-and-npm-in-30-seconds.sh
Last active July 14, 2024 19:27
Use one of these techniques to install node and npm without having to sudo. Discussed in more detail at http://joyeur.com/2010/12/10/installing-node-and-npm/ Note: npm >=0.3 is *safer* when using sudo.
echo 'export PATH=$HOME/local/bin:$PATH' >> ~/.bashrc
. ~/.bashrc
mkdir ~/local
mkdir ~/node-latest-install
cd ~/node-latest-install
curl http://nodejs.org/dist/node-latest.tar.gz | tar xz --strip-components=1
./configure --prefix=~/local
make install # ok, fine, this step probably takes more than 30 seconds...
curl https://www.npmjs.org/install.sh | sh
@jnrbsn
jnrbsn / GPL.md
Last active April 29, 2023 14:59
A Markdown-formatted GPL for your GitHub projects.

GNU GENERAL PUBLIC LICENSE

Version 3, 29 June 2007

Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>

Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@db
db / jquery.ajax.progress.js
Created May 11, 2011 12:43
add XHR2 progress events to jQuery.ajax
(function addXhrProgressEvent($) {
var originalXhr = $.ajaxSettings.xhr;
$.ajaxSetup({
progress: function() { console.log("standard progress callback"); },
xhr: function() {
var req = originalXhr(), that = this;
if (req) {
if (typeof req.addEventListener == "function") {
req.addEventListener("progress", function(evt) {
that.progress(evt);
:+1:
:-1:
:airplane:
:art:
:bear:
:beer:
:bike:
:bomb:
:book:
:bulb:
@jimjeffers
jimjeffers / noise.coffee
Created May 22, 2011 18:11
Generate noise with Canvas.
# Inspired and largely borrowed from Pixstatic
# http://www.pixastic.com/lib/git/pixastic/actions/noise.js
# https://github.com/jseidelin/pixastic
# And NetTuts tutorial:
# http://blip.tv/nettuts/how-to-generate-image-noise-with-canvas-4439977#EpisodeDescription
# http://net.tutsplus.com/tutorials/javascript-ajax/how-to-generate-noise-with-canvas/
window.Noise = class Noise
constructor: ->
@pksunkara
pksunkara / config
Last active July 16, 2024 06:57
Sample of git config file (Example .gitconfig) (Place them in $XDG_CONFIG_HOME/git)
[user]
name = Pavan Kumar Sunkara
email = pavan.sss1991@gmail.com
username = pksunkara
[init]
defaultBranch = master
[core]
editor = nvim
whitespace = fix,-indent-with-non-tab,trailing-space,cr-at-eol
pager = delta
@johan
johan / octocat.svg
Created June 4, 2011 11:16
Github octocat avatar, SVG format
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