Want to create a Gist from your editor, the command line, or the Services menu? Here's how.
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// It is important to declare your variables. | |
(function() { | |
var foo = 'Hello, world!'; | |
print(foo); //=> Hello, world! | |
})(); | |
// Because if you don't, the become global variables. | |
(function() { |
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echo 'export PATH=$HOME/local/bin:$PATH' >> ~/.bashrc | |
. ~/.bashrc | |
mkdir ~/local | |
mkdir ~/node-latest-install | |
cd ~/node-latest-install | |
curl http://nodejs.org/dist/node-latest.tar.gz | tar xz --strip-components=1 | |
./configure --prefix=~/local | |
make install # ok, fine, this step probably takes more than 30 seconds... | |
curl https://www.npmjs.org/install.sh | sh |
Version 3, 29 June 2007
Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
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(function addXhrProgressEvent($) { | |
var originalXhr = $.ajaxSettings.xhr; | |
$.ajaxSetup({ | |
progress: function() { console.log("standard progress callback"); }, | |
xhr: function() { | |
var req = originalXhr(), that = this; | |
if (req) { | |
if (typeof req.addEventListener == "function") { | |
req.addEventListener("progress", function(evt) { | |
that.progress(evt); |
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:+1: | |
:-1: | |
:airplane: | |
:art: | |
:bear: | |
:beer: | |
:bike: | |
:bomb: | |
:book: | |
:bulb: |
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# Inspired and largely borrowed from Pixstatic | |
# http://www.pixastic.com/lib/git/pixastic/actions/noise.js | |
# https://github.com/jseidelin/pixastic | |
# And NetTuts tutorial: | |
# http://blip.tv/nettuts/how-to-generate-image-noise-with-canvas-4439977#EpisodeDescription | |
# http://net.tutsplus.com/tutorials/javascript-ajax/how-to-generate-noise-with-canvas/ | |
window.Noise = class Noise | |
constructor: -> |
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[user] | |
name = Pavan Kumar Sunkara | |
email = pavan.sss1991@gmail.com | |
username = pksunkara | |
[init] | |
defaultBranch = master | |
[core] | |
editor = nvim | |
whitespace = fix,-indent-with-non-tab,trailing-space,cr-at-eol | |
pager = delta |
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