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@jboner
jboner / latency.txt
Last active July 25, 2024 11:30
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@masa795
masa795 / UnityTextures.cs
Created June 17, 2013 14:12
Unityが持っているアイコンを表示する。 Unityのバージョンによってはパスが使えなくなるかもしれないので使用時は注意。
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
//Unity 4.1.5
public class UnityTextures : EditorWindow
{
@nicktoumpelis
nicktoumpelis / repo-rinse.sh
Created April 23, 2014 13:00
Cleans and resets a git repo and its submodules
git clean -xfd
git submodule foreach --recursive git clean -xfd
git reset --hard
git submodule foreach --recursive git reset --hard
git submodule update --init --recursive
@nemotoo
nemotoo / .gitattributes
Last active July 20, 2024 19:28
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
@joncardasis
joncardasis / Storing-Images-On-Github.md
Last active June 25, 2024 16:30
Storing Images and Demos in your Repo

Storing Images and Demos in your Repo

In this quick walkthough you'll learn how to create a separate branch in your repo to house your screenshots and demo gifs for use in your master's readme.

How to

1. Clone a fresh copy of your repo

In order to prevent any loss of work it is best to clone the repo in a separate location to complete this task.

2. Create a new branch

Create a new branch in your repo by using git checkout --orphan assets

@primaryobjects
primaryobjects / m3u8.md
Last active July 24, 2024 18:22
How to download m3u8 and ts video movie streams.

m3u8 Downloading

  1. Open Chrome Developer tools and click the Network tab.
  2. Navigate to the page with the video and get it to start playing.
  3. Filter the list of files to "m3u8".
  4. Find master.m3u8 or index.m3u8 and click on it.
  5. Save the file to disk and look inside it.
  6. If the file contains a single m3u8 master url, copy that one instead.
  7. Run the program m3u8x.
  8. Paste the same m3u8 url in both textboxes (URL and Quality URL) and click "Headers" and set the referral url and user-agent from the request as found in Chrome.
@nadavrot
nadavrot / Matrix.md
Last active July 21, 2024 17:27
Efficient matrix multiplication

High-Performance Matrix Multiplication

This is a short post that explains how to write a high-performance matrix multiplication program on modern processors. In this tutorial I will use a single core of the Skylake-client CPU with AVX2, but the principles in this post also apply to other processors with different instruction sets (such as AVX512).

Intro

Matrix multiplication is a mathematical operation that defines the product of

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 21, 2024 06:51
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@quantumjim
quantumjim / QuantumGame.ipynb
Created June 23, 2020 19:20
Quantum Game Demo
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DISCLAIMER: This post is still in a draft!

Falsehoods programmers believe about quantum computing

Preamble

Quantum computing has captured broad attention and fascination over the past few years, but with that interest has come a large number of well-intentioned misunderstandings. In this post, I'll lay out a few of these falsehoods in the tradition of other wonderful falsehood lists, and in the hopes of spurring more exploration into this new and fascinating way of solving hard problems.

As a brief housekeeping note, these falsehoods are ordered by theme and topic, not in order of complexity, so don't worry if some of these points seem a bit intimidating. If you're looking to learn more about quantum computing in the first place, check out Learn Quantum Computing with Python and Q# (Manning Publications, October 2020) by Sarah Kaiser and myself.

Special thanks to everyone that made