- A = [xA, yA] is a point on the 2D plane. Same for B, C, ...
- lengths are in any unit (ex: pixels)
- code snippets are in JavaScript
angleRad = angleDeg * Math.PI / 180;
# to remove all keys matching a pattern in redis | |
# we could use the recommended way: redis-cli --scan --pattern 'abc:*' | xargs redis-cli del | |
# but this can be very slow if you have lots of data (like 8G redis cluster) | |
# we can use the following script to remove keys (considerably faster) | |
import time | |
import logging | |
from rediscluster import StrictRedisCluster | |
logger = logging.getLogger(__name__) |
# Get dependencies in place (example for Debian based systems) | |
sudo apt-get build-dep --yes qt5-default | |
sudo apt-get install --yes libxcb-xinerama0-dev git python cmake default-jre | |
# Install Emscripten | |
git clone https://github.com/juj/emsdk.git | |
cd emsdk | |
./emsdk install latest | |
./emsdk activate latest | |
source emsdk_env.sh |
The GCC distributed with CentOS 6 is 4.4.7, which is pretty outdated. I'd like to use gcc 4.8+. Also, when trying to install Linuxbrew you run into a dependency loop where Homebrew's gcc depends on zlib, which depends on gcc. Here's how I solved the problem.
Note: Requires sudo
privileges.
#!/bin/bash | |
MONGO_DATABASE="your_db_name" | |
APP_NAME="your_app_name" | |
MONGO_HOST="127.0.0.1" | |
MONGO_PORT="27017" | |
TIMESTAMP=`date +%F-%H%M` | |
MONGODUMP_PATH="/usr/bin/mongodump" | |
BACKUPS_DIR="/home/username/backups/$APP_NAME" |
# fetch the changes from the remote | |
git fetch origin | |
# show commit logs of changes | |
git log master..origin/master | |
# show diffs of changes | |
git diff master..origin/master | |
# apply the changes by merge.. |
/** | |
* "Google Now" Card | |
*/ | |
body { | |
background: #e1e1e1; | |
min-height: 100%; | |
margin: auto; | |
} | |
ul.gNow { | |
width: 450px; |
//This sample is how to use websocket of Tomcat. | |
package wsapp; | |
import java.io.IOException; | |
import java.nio.ByteBuffer; | |
import java.nio.CharBuffer; | |
import java.util.ArrayList; | |
import org.apache.catalina.websocket.MessageInbound; | |
import org.apache.catalina.websocket.StreamInbound; | |
import org.apache.catalina.websocket.WebSocketServlet; |
#!/bin/bash | |
db=$1 | |
user=$2 | |
passwd=$3 | |
if [ "$db" = "" ]; then | |
echo "Usage: $0 db_name user password" | |
exit 1 | |
fi | |
clear | |
for sql_file in *.sql; do |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |