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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
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// code updates are now there: | |
// https://github.com/Bleuje/processing-animations-code/blob/main/code/radialcollapse/radialcollapse.pde | |
// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab is be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
// See the license information at the end of this file. | |
// View the rendered result at: https://bleuje.com/gifanimationsite/single/radialcollapse/ |
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# Reversing a string using slicing | |
my_string = "ABCDE" | |
reversed_string = my_string[::-1] | |
print(reversed_string) | |
# Output | |
# EDCBA |
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// | |
// Circles of dots. | |
// Created using Processing 3.5.3. | |
// | |
// Code by @marcedwards from @bjango. | |
// | |
// A GIF of this code can be seen here: | |
// https://twitter.com/marcedwards/status/1144236924095234053 | |
// |
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
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# -*- coding: utf-8 -*- | |
# | |
# Author: Vegard Nossum <vegard.nossum@gmail.com> | |
import math | |
import os | |
import sys | |
import cairo |
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### JHW 2018 | |
import numpy as np | |
import umap | |
# This code from the excellent module at: | |
# https://stackoverflow.com/questions/4643647/fast-prime-factorization-module | |
import random |
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// A loading spinner. | |
// By @marcedwards from @bjango. | |
void setup() { | |
size(300, 300, P2D); | |
frameRate(30); | |
smooth(8); | |
noFill(); | |
stroke(255); | |
strokeWeight(6); |
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// note : if you're on github gist and want to copy paste this code, you can click on the "Raw" button | |
// and then do Ctrl A, Ctrl C, Ctrl V | |
// (code below by Kurt Spencer, slightly modified code to run as Processing tab) | |
// maybe you should rather use this new (improved) version of the noise instead : https://github.com/KdotJPG/OpenSimplex2 | |
/* | |
* OpenSimplex Noise in Java. | |
* by Kurt Spencer | |
* | |
* v1.1 (October 5, 2014) |
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// gif by dave aka @beesandbombs :) | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
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